Full notes
Full A-Tech Cybernetic VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
A-Tech Cybernetic VR changes
Hey guys!
We owe you an apology and an explanation about A-Tech Cybernetic VR. You might’ve noticed that there were no updates since last year. We have also got some questions recently whether the game has been abandoned. Fear not, the game isn’t abandoned!
That's right! We’re working on the story’s conclusion in the background, but… we’ve decided to share our project with yet another VR community: PSVR users. In order to meet Sony’s requirements, we had to go back to the game’s roots, and work through the code and visuals almost from scratch.
What does this mean?
It means that we have to develop the PC version in conjunction with the PSVR version. For a small indie studio like us, it is a huge task as we had no previous experience with PSVR. This unfortunately slowed down the development process quite a bit, but it is something we wanted to do, even if it seemed impossible at the beginning. We’re also experimenting with a different rendering technique to make the game as sharp as possible. It requires a lot of testing and optimization, but we hope the final results will be worth it. :) Once again, we’re sorry for the lack of updates and information, we didn’t want to confirm anything prematurely. We’ll keep you updated, we aren’t that far from the game’s full release! Thank you all for your patience! XREAL Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
