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Steam News29 March 20188y ago

Anniversary Sale and Update v0.13.0

Before we start we'd like to thank you for your wonderful support over the last year since A-Tech was released on Steam, we couldn't have achieved this milestone without you.

Full notes

Full A-Tech Cybernetic VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Performance
fixedBefore we start we'd like to thank you for your wonderful support over the last year since A-Tech was released on Steam, we couldn't have achieved this milestone without you. For this occasion we've decided to hold our first sale independent of the big seasonal Steam sales, if you're still hesitant about getting A-Tech this price is the best you'll probably ever have. ;) We are hard-at-work on as much new and polished content as humanly possible, with Chapter 4 releasing as soon as a few weeks! And now the Patch Notes: Disclaimer: Please note that savegames had to be discarded (because we fixed a checkpoint issue) but we removed the level locks so you don’t have to restart the whole game. Finally. With this update we can safely call Chapter 3 as polished as the rest of our game. We've had a few more major bugs than we would have liked this time, but thanks to your feedback we were able to locate and eliminate them as quickly as possible. You were extremely patient with our hiccups and for that you deserve our eternal gratitude. As a thank you we've hidden a little sneak peak of Chapter 4 at the end of the patch notes ;) Highlights: - Chapter 03 fixed after lava part and can be completed - Locomotion improved to fully support weird landscapes like in the chapter 03 caves Steam post image (Read the full Dev Diary on our struggles with the Evil Navmesh) - New weapon: SUBMACHINE GUN - Removed level locks But wait... There’s more! -Added a lot of improved and high-quality sound effect -Added even more particle systems -New and much nicer hand-options menu UI -New weapon: SUBMACHINE GUN! It's going to make an appearance in Ch4, but you can already try it out on the SWARM maps! -On Oculus, fixed the one-eyed shader error flickering -Optimized gameplay graphics here and there so you can expect a little performance increase -Tutorial expanded with holster and looting mechanics And now for that sneak peak:
changed(Ch4 is going to play out completely on the asteroid's surface!!! We're extremely excited as this will be the first time we venture out of the comfortable and performance-friendly rooms to the wilderness of the PX923 asteroid.) A thousand thanks for your support and patience, you can bet that we will not stop developing A-Tech until we can say it really is one of the very best VR games to date!

A-Tech Cybernetic VR changes

fixedBefore we start we'd like to thank you for your wonderful support over the last year since A-Tech was released on Steam, we couldn't have achieved this milestone without you. For this occasion we've decided to hold our first sale independent of the big seasonal Steam sales, if you're still hesitant about getting A-Tech this price is the best you'll probably ever have. ;) We are hard-at-work on as much new and polished content as humanly possible, with Chapter 4 releasing as soon as a few weeks! And now the Patch Notes: Disclaimer: Please note that savegames had to be discarded (because we fixed a checkpoint issue) but we removed the level locks so you don’t have to restart the whole game. Finally. With this update we can safely call Chapter 3 as polished as the rest of our game. We've had a few more major bugs than we would have liked this time, but thanks to your feedback we were able to locate and eliminate them as quickly as possible. You were extremely patient with our hiccups and for that you deserve our eternal gratitude. As a thank you we've hidden a little sneak peak of Chapter 4 at the end of the patch notes ;) Highlights: - Chapter 03 fixed after lava part and can be completed - Locomotion improved to fully support weird landscapes like in the chapter 03 caves Steam post image (Read the full Dev Diary on our struggles with the Evil Navmesh) - New weapon: SUBMACHINE GUN - Removed level locks But wait... There’s more! -Added a lot of improved and high-quality sound effect -Added even more particle systems -New and much nicer hand-options menu UI -New weapon: SUBMACHINE GUN! It's going to make an appearance in Ch4, but you can already try it out on the SWARM maps! -On Oculus, fixed the one-eyed shader error flickering -Optimized gameplay graphics here and there so you can expect a little performance increase -Tutorial expanded with holster and looting mechanics And now for that sneak peak:
changed(Ch4 is going to play out completely on the asteroid's surface!!! We're extremely excited as this will be the first time we venture out of the comfortable and performance-friendly rooms to the wilderness of the PX923 asteroid.) A thousand thanks for your support and patience, you can bet that we will not stop developing A-Tech until we can say it really is one of the very best VR games to date!

Before we start we'd like to thank you for your wonderful support over the last year since A-Tech was released on Steam, we couldn't have achieved this milestone without you. For this occasion we've decided to hold our first sale independent of the big seasonal Steam sales, if you're still hesitant about getting A-Tech this price is the best you'll probably ever have. ;) We are hard-at-work on as much new and polished content as humanly possible, with Chapter 4 releasing as soon as a few weeks! And now the Patch Notes: Disclaimer: Please note that savegames had to be discarded (because we fixed a checkpoint issue) but we removed the level locks so you don’t have to restart the whole game. Finally. With this update we can safely call Chapter 3 as polished as the rest of our game. We've had a few more major bugs than we would have liked this time, but thanks to your feedback we were able to locate and eliminate them as quickly as possible. You were extremely patient with our hiccups and for that you deserve our eternal gratitude. As a thank you we've hidden a little sneak peak of Chapter 4 at the end of the patch notes ;) Highlights: - Chapter 03 fixed after lava part and can be completed - Locomotion improved to fully support weird landscapes like in the chapter 03 caves Steam post image (Read the full Dev Diary on our struggles with the Evil Navmesh) - New weapon: SUBMACHINE GUN - Removed level locks But wait... There’s more! -Added a lot of improved and high-quality sound effect -Added even more particle systems -New and much nicer hand-options menu UI -New weapon: SUBMACHINE GUN! It's going to make an appearance in Ch4, but you can already try it out on the SWARM maps! -On Oculus, fixed the one-eyed shader error flickering -Optimized gameplay graphics here and there so you can expect a little performance increase -Tutorial expanded with holster and looting mechanics And now for that sneak peak:

(Ch4 is going to play out completely on the asteroid's surface!!! We're extremely excited as this will be the first time we venture out of the comfortable and performance-friendly rooms to the wilderness of the PX923 asteroid.) A thousand thanks for your support and patience, you can bet that we will not stop developing A-Tech until we can say it really is one of the very best VR games to date!

Source

Steam News / 29 March 2018

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