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Steam News13 April 20188y ago

Patch 1.3

Hello everyone! This update focuses on adding a bit more overall polish to the game. We loved making the chicken, hopefully you guys like them too :).

Full notes

Full A Story of Distress update

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What changed

3 fixes3 additions2 changes0 removals
  • Events
  • Gameplay
  • UI and audio
  • Fixes
addedHello everyone! This update focuses on adding a bit more overall polish to the game. We loved making the chicken, hopefully you guys like them too :). As for the next update, if everything goes right, it will feature the first few challenges of the new Challenge mode that's coming up! If you are curious, the challenge mode will be an arcade-friendly mode of the game, it will feature a lot more replay ability and will give a lot more value to the game. Regarding the Rift port, we have already bought our rift and have officially been partnered with the Oculus Starter Program. Which means, the oculus port is moving along, we just need a bit more time to get things done ;) Cheers! New:
changedWhile absorbing generals, your controller will now vibrate.
changedThat annoying initial menu that asks you for your movement type and language will now only be shown the first time you launch the game ;)
addedWe have added chickens in order to add a bit more life to the game. They will run away from anyone who get's to close, and can be killed like any other character. But... why would you kill a harmless chicken?... right?....
addedWe have also added in Rats! Aston is a dirty city...
fixedThe last general was using another character's death animation instead of his own, making him fall forwards into the table. This is now fixed!

A Story of Distress changes

addedHello everyone! This update focuses on adding a bit more overall polish to the game. We loved making the chicken, hopefully you guys like them too :). As for the next update, if everything goes right, it will feature the first few challenges of the new Challenge mode that's coming up! If you are curious, the challenge mode will be an arcade-friendly mode of the game, it will feature a lot more replay ability and will give a lot more value to the game. Regarding the Rift port, we have already bought our rift and have officially been partnered with the Oculus Starter Program. Which means, the oculus port is moving along, we just need a bit more time to get things done ;) Cheers! New:
changedWhile absorbing generals, your controller will now vibrate.
changedThat annoying initial menu that asks you for your movement type and language will now only be shown the first time you launch the game ;)
addedWe have added chickens in order to add a bit more life to the game. They will run away from anyone who get's to close, and can be killed like any other character. But... why would you kill a harmless chicken?... right?....
addedWe have also added in Rats! Aston is a dirty city...

Hello everyone! This update focuses on adding a bit more overall polish to the game. We loved making the chicken, hopefully you guys like them too :). As for the next update, if everything goes right, it will feature the first few challenges of the new Challenge mode that's coming up! If you are curious, the challenge mode will be an arcade-friendly mode of the game, it will feature a lot more replay ability and will give a lot more value to the game. Regarding the Rift port, we have already bought our rift and have officially been partnered with the Oculus Starter Program. Which means, the oculus port is moving along, we just need a bit more time to get things done ;) Cheers! New:

  • While absorbing generals, your controller will now vibrate.

  • That annoying initial menu that asks you for your movement type and language will now only be shown the first time you launch the game ;)

  • We have added chickens in order to add a bit more life to the game. They will run away from anyone who get's to close, and can be killed like any other character. But... why would you kill a harmless chicken?... right?....

  • We have also added in Rats! Aston is a dirty city...

  • Started using ObserVR which will gives us more analytic data regarding the game. For instance, it automatically feeds us with your Log Files, so we can directly see what has gone wrong, and if something has gone wrong!

Bug Fixes:

  • The last general was using another character's death animation instead of his own, making him fall forwards into the table. This is now fixed!

  • When killing soldiers, they sometimes went flying high into the sky, this was fixed on the last patch but hasn't been tested until now. We were unable to reproduce this bug after the last patch, if it still persists, please let us know!

  • Training Dummies were being hit multiples times per dagger attack. This is now fixed.

Source

Steam News / 13 April 2018

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