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Steam News7 April 20188y ago

Patch 1.2

Hello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game.

Full notes

Full A Story of Distress update

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Repeated intro

Hello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game. This is now fixed and you can now play correctly once again :D We also did some work on the AI's optimization. Further on, as a little sneak peak, we started working on Chicken and Rat AI, this isn't in game yet but we want to add a bit more elements that help increase immersion and make the game feel more alive! Cheers! New:

What changed

2 fixes0 additions1 change1 removal
  • Performance
  • Gameplay
  • Fixes
fixedHello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game. This is now fixed and you can now play correctly once again :D We also did some work on the AI's optimization. Further on, as a little sneak peak, we started working on Chicken and Rat AI, this isn't in game yet but we want to add a bit more elements that help increase immersion and make the game feel more alive! Cheers! New:
changedEnemies are now turned off once far away from the player, this helps a lot at optimizing the overall game experience and was previously being done by using triggers, which sometimes meant that you could see enemies spawning/despawning.
removedWe have disabled logging to file as it was way too messy and wasn't really helping us in any way, so we disabled it in order to gain a little bit more performance.
fixedFixed a bug that was preventing the inventory to be used while "Display Sun Flare" was turned off on the Training Camp.

A Story of Distress changes

fixedHello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game. This is now fixed and you can now play correctly once again :D We also did some work on the AI's optimization. Further on, as a little sneak peak, we started working on Chicken and Rat AI, this isn't in game yet but we want to add a bit more elements that help increase immersion and make the game feel more alive! Cheers! New:
changedEnemies are now turned off once far away from the player, this helps a lot at optimizing the overall game experience and was previously being done by using triggers, which sometimes meant that you could see enemies spawning/despawning.
removedWe have disabled logging to file as it was way too messy and wasn't really helping us in any way, so we disabled it in order to gain a little bit more performance.
fixedFixed a bug that was preventing the inventory to be used while "Display Sun Flare" was turned off on the Training Camp.
  • Enemies are now turned off once far away from the player, this helps a lot at optimizing the overall game experience and was previously being done by using triggers, which sometimes meant that you could see enemies spawning/despawning.

  • We have disabled logging to file as it was way too messy and wasn't really helping us in any way, so we disabled it in order to gain a little bit more performance.

Bug Fixes:

  • Fixed a bug that was preventing the inventory to be used while "Display Sun Flare" was turned off on the Training Camp.

Source

Steam News / 7 April 2018

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