Full notes
Full A Story of Distress update
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Repeated intro
Hello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game. This is now fixed and you can now play correctly once again :D We also did some work on the AI's optimization. Further on, as a little sneak peak, we started working on Chicken and Rat AI, this isn't in game yet but we want to add a bit more elements that help increase immersion and make the game feel more alive! Cheers! New:
What changed
- Performance
- Gameplay
- Fixes
A Story of Distress changes
Enemies are now turned off once far away from the player, this helps a lot at optimizing the overall game experience and was previously being done by using triggers, which sometimes meant that you could see enemies spawning/despawning.
We have disabled logging to file as it was way too messy and wasn't really helping us in any way, so we disabled it in order to gain a little bit more performance.
Bug Fixes:
Fixed a bug that was preventing the inventory to be used while "Display Sun Flare" was turned off on the Training Camp.
Source
Changelog.gg summarizes and formats this update. How we read updates.
