Full notes
Full A Story of Distress update
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Repeated intro
Hello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :) Have fun! New:
What changed
- Fixes
- Gameplay
A Story of Distress changes
Added checkpoints during cut scenes.
Added lockpads on locked doors to help indicate that you need a key in order to open them.
Optimized the game a bit by adding LOD(Level of Detail) to more meshes.
Bug Fixes:
Fixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level.
Reduced Sun Flare size and removed it's borders.
Fixed the Wizard's arm breaking during a cut-scene animation.
Increased drawing distance for grass and plants on the Training Camp.
Made it more difficult to be seen when hiding behind barrels, crates and carts.
Soldiers no longer keep attacking forever when the player dies.
The bow is now grab able using both hands, this was creating confusion among players.
Fixed a bug that was preventing the player from accessing the inventory. This didn't happen every time and the only fix was to reload the game. This is now fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
