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Steam News6 April 20188y ago

Patch 1.1 Released!

Hello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall!

Full notes

Full A Story of Distress update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :) Have fun! New:

What changed

4 fixes3 additions1 change2 removals
  • Fixes
  • Gameplay
fixedHello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :) Have fun! New:
addedAdded checkpoints during cut scenes.
addedAdded lockpads on locked doors to help indicate that you need a key in order to open them.
addedOptimized the game a bit by adding LOD(Level of Detail) to more meshes.
fixedFixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level.
removedReduced Sun Flare size and removed it's borders.

A Story of Distress changes

fixedHello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :) Have fun! New:
addedAdded checkpoints during cut scenes.
addedAdded lockpads on locked doors to help indicate that you need a key in order to open them.
addedOptimized the game a bit by adding LOD(Level of Detail) to more meshes.
fixedFixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level.
  • Added checkpoints during cut scenes.

  • Added lockpads on locked doors to help indicate that you need a key in order to open them.

  • Optimized the game a bit by adding LOD(Level of Detail) to more meshes.

Bug Fixes:

  • Fixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level.

  • Reduced Sun Flare size and removed it's borders.

  • Fixed the Wizard's arm breaking during a cut-scene animation.

  • Increased drawing distance for grass and plants on the Training Camp.

  • Made it more difficult to be seen when hiding behind barrels, crates and carts.

  • Soldiers no longer keep attacking forever when the player dies.

  • The bow is now grab able using both hands, this was creating confusion among players.

  • Fixed a bug that was preventing the player from accessing the inventory. This didn't happen every time and the only fix was to reload the game. This is now fixed.

Source

Steam News / 6 April 2018

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