Full notes
Full A look into... update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
A look into... changes
Changed:
Notifications now appear above any other UI.
Trying to pick something up with a full inventory now plays a different sound.
When transferring quantities of item in containers you now choose a quantity,
just like when dropping items into the world.
Transferring items to/from a container has more and better options, rmb to transfer stack, shift-rmb to transfer specific amount
Fixed:
Flying animals no longer land in impossible places, mostly...
Maps no longer reveal themselves again after loading a game.
Auto-saves would happen every time you exited the inventory if the auto-save option was set to false, the opposite of turning off auto-saves.
Your mouse must now be on the selected item when dragging an item from your inventory.
Consuming an item that returns an item to your inventory now sends the latter to the Lost and Found if your inventory is full.
Tools now check the closest harvestable item of its type instead of the closest harvestable, regardless of type.
Trying to fix an unavailable area no longer costs you BOUNCE. Added:
Stat modifier icons now show what their effect is on mouse hover.
Source
Changelog.gg summarizes and formats this update. How we read updates.
