Full notes
Full A look into... update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
A look into... changes
Added:
Max Framerate settings in Options.
Scarekernut, used to scare off Cokernut Flump.
Inventory slots have tooltips for items with variants and items that can be researched.
Villagers you encounter are now added to your compendiums.
Cokernut Flump, out there breakin' yer stuff.
Beets
The Squonk
Spade Minigame
Dynamibubbles
Junk piles
Backpacks, a way to expand your inventory
Fixed:
Wooden Posts actually appear when placed in the world.
Time would sometimes unpause while navigating in the pause menu.
When getting a Warning panel you can no longer interact with menu buttons on other panels.
Containers that you cannot put things in no longer show the " ^ (place all)" button.
Inputting an invalid character into the name field is also red when the input field is not selected.
Controller prompts in the tabbed menu only show when actually using a controller.
Inconsistencies with the running/jumping guage when landing after a jump from a high level.
Some recipes had no crafting station.
Some recipes were impossible to learn.
Using shift in menus and UI screens no longer toggles running.
NPC's will always stop walking when you talk to them.
Research items only show once in the research station buttons when you have more than one stack of said item.
Exiting the menu with ESC when the choose amount window is visible now also closes said choose amount window.
You should be able to use TAB or ESC to close almost any UI screen.
Purple rain now shows requirements when holding F.
Daily item spawns no longer double spawn.
Fixing some items no longer get the player stuck in the fixing animation.
Farm plants are now harvestable when fully grown and no longer crash your game.
Changed:
Notification displayed when an item is sent to the Lost and Found
Shadows at night are now different.
Sounds from crafting stations are now more or less appropriate
Selected recipes in crafting stations update according to your inventory when you take something from its container.
Research stations now show what item is selected to be researched.
Undertaking with more than one similar task will now show as one task with a completed and total indication (eg: Do a thing 1/5)
Getting a new piece of map now automatically opens up the map UI to show the revealing of said map.
You can now add a stack of fuel to a crafting station instead of one by one.
Changed how much wood/ore you get from harvesting with different tier tools.
Harvesting now checks only the nearest items that are harvestable with that tool.
Stone spawns more often (chance from 0.2 => 0.3).
Source
Changelog.gg summarizes and formats this update. How we read updates.
