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- A look into...
ALL THE THINGS!
I changed the beginning of the game a fair amount, but I also did so many other things in the past 6 months that I don't even know what I've done in that time. But things are going forward!
Announcement1 changeGameplay - A look into...
Demo Update 0.06.12
0.06.12 Unity security update Added: Some animals eat foods/things. Added a hammock to look up at the sky. Caterpillars. Changed: Loading a save file no longer reloads all the assets and scenes, lowering load times by a…
Security4 changesGameplay - A look into...
Demo 0.06.09!
Added: Max Framerate settings in Options. Scarekernut, used to scare off Cokernut Flump. Inventory slots have tooltips for items with variants and items that can be researched. Villagers you encounter are now added to y…
Store18 changesFixGameplay - A look into...
Update 0.06.04
Fixed: Exiting the menu with ESC when the choose amount window is visible now also closes said choose amount window. You should be able to use TAB or ESC to close almost any UI screen. Purple rain now shows requirements…
Announcement7 changesFixUI/audio - A look into...
Patch 0.06.03
So there was a fairly large bug, as much about the daily items that spawn, and also with the save system. It should be fine now. I honestly do not know what will happen to your older saves regarding this update, and onc…
Store1 change - A look into...
0.06.01 patch
Fixed: Daily item spawns no longer double spawn. Fixing some items no longer get the player stuck in the fixing animation. Farm plants are now harvestable when fully grown and no longer crash your game. Changed: Stone s…
Store4 changesFixPerformance - A look into...
0.06.00 update!
Changed: Notifications now appear above any other UI. Trying to pick something up with a full inventory now plays a different sound. When transferring quantities of item in containers you now choose a quantity, just lik…
Store12 changesFixGameplay - A look into...
Demo update 0.05.12
Added: Three types of chests now exist, 12, 24 and 36 slots. When kicking a ball, if you hold "v" during the kick the ball gains height. You can now remove fuel from crafting stations. Fixed: The ball is fixed. Adding f…
Store8 changesFixGameplay - A look into...
Update 0.05.11
Player 100 came through again with some great feedback. This should help clarify some quests and fix some issues that saves and loads could have. Fixed: The deer was only supposed to appear in the game after you exit th…
Store6 changesFixGameplay - A look into...
Quick fix
I hope no one noticed the problem, although it shouldn't have been anything more than weird. but it's fixed now :)
Announcement1 changeFix - A look into...
100th player update!
We hit our 100th player of the game!! It's not that many, but it's definitely an achievement! The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed…
Store14 changesFixGameplay - A look into...
100th player update!
We hit our 100th player of the game!! It's not that many, but it's definitely an achievement! The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed…
Store14 changesFixGameplay - A look into...
Spooktober is upon us!
Announcement - A look into...
Demo update 0.05.08
Added: JUICE! and a juicer. Literally, just juice that you can drink... but it has those good good effects. Running... after a small amount of time when running a meter appears that slowly fills, if you stop running bef…
Store6 changesGameplayMaps - A look into...
Small but important bug fix.
Fixed: Game would freeze in certain conditions. Changed: Undertakings now show the tasks needed to complete the undertaking.
Announcement2 changesFixGameplay - A look into...
Demo update 0.05.06
I've entered the game into the IndieMania showcase that will happen online from September 12-14 2024. In anticipation of this event I have tried to make beginning of the game easier to understand and a bit more streamli…
Event12 changesFixStore


