Full notes
Full A Legend of Luca update
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What changed
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Changed Bomb physics to offer better control Updated tileset for future enemies Dragon Bouncy Splitter Added Increased Health of Orcus, Punisher of Broken Oaths Skeleton Swordsman SFX on hit when invulnerable plays a metal clang sound to communicate invulnerability Skeleton Swordsman improvements to charge animation. Skeleton Swordsman charge speed reduced by 50% Audio added to charge and sword swing of skeleton swordsman Changed drop and pickup sound of Bomb Bouncy dragon laugh animation now loops Skeleton Swordsman now steps back a couple steps and makes a noise before charging New Skeleton Swordsman enemy that moves to be the range of it's charge away from player Started on Silenus, Lord of Drunkenness alterations Silenus, Lord of Drunkenness Green projectile improvements Changed two of four summoning skeleton mages into shooting mages in a room on level 2 that was too hard Lord of Drunkenness health balanced with addition of Green version of Lord of Drunkenness Lord of Drunkenness jumps less frequently and does not shoot Lord of Drunkenness always spawns with Green Lord of Drunkenness Added Spiked Ball Projectile used by Mors, Personification of Death Mors, Personification of Death boss completely revamped now has Jump and slam charge attack, swing and slam melee attack, spin and throw spiked ball attack Changed start weapon from Comitas to Justicia. Changed ballistic Projectile enemy attacks. Added additional enemy voices to enhance the audio design of the bad guys. Tileset updated for new enemies New Zombie King Boss, encounterable on Level 1 New Demon Grunt arching spray attack New Shotgun like arching attack for Greater Summoning Skeleton Mage New arching more predictable trajectory rather than random attack for Dragon Spread New Enemy Zombie Murderer Lobber. Throws a series of 9 knives arching towards the area of the players location Pot breaking sounds amplified New more ceramic sounding pot breaking sound Increased Zombie Jumper size by 25% to make them easier to see and shoot New verbal taunts to Zombie Jumper Zombie Jumper will laugh occasionally even without vision of the player, should make it so you aren't surprised as easily going around corners Mors, Personification of Death sound design improved Added Enemy Movement Type BounceDiagonal for bouncy "Pong" like flying dragon movement. Added SpawnFourPrefabsAndSetUniqueDirectionsOnThemMove.cs for split flying dragon. Doubled size of coin pickup. Adjusted projectile physics. Turned off interprolation. Adjusted to make it less likely that they will penetrate colliders. Fixed haptic pulses not stopping when game gets paused in the middle of a pulse. ːvcː Added Haptic Pulse for axe throw and catch. Added Haptic Pulse for lightning sword charge and fire. Fixed Scroll of Explosion bombs falling thru floor. Redid Zombie Murderer Recolors Added additional zombie murderer skin colors. Brown and Purple. Added clear target volume requirement for teleporting. Changed plinth and elevator to Depris layer so that you can port onto them. Added Timed Spikes Dragon Companion shoots parallel to floor now, making it much more useful. ːrhaegosː Fixed boss health gage when multiple bosses exist. 4 Timed Spike Varieties Added Spikes to Mors, Personification of Death boss rooms Clay pot breaking sound now on both pots Balanced 4 rooms in level 2 that were ending runs at exceedingly above average rates Added 4 new rooms to level 2 with new Splitting Bouncy Dragon Added spikes and bones to level 3 start room 4 new rooms including new bouncy dragon on level 1 Modified 2 maze rooms on level 1 Added 6 new rooms to Level 3 Level 4 Redesign - 30 new rooms! Including 4 newly created enemies and redesigned skeleton swordsman. Level tweaks from play
Source
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