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Steam News15 December 20232y ago

Tiny Light Update

The update with some new content was taking longer than expected, so this update adds the rotating light at the Light House secret area, it adds a lot to the over all atmosphere so I wanted to get it out ASAP.

Full notes

Full A Fool's Art Gallery update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedThe update with some new content was taking longer than expected, so this update adds the rotating light at the Light House secret area, it adds a lot to the over all atmosphere so I wanted to get it out ASAP. Normally I don't do tiny updates like this, but It's for the aesthetic. GZDoom doesn't really do "rotating lights"; and I accidentally finally figured out how to assemble what I was looking to do; so none of this was really planned. The next update is a honker though with a new level added for the first '3d painting'. These '3d paintings' are themes I enjoy exploring with my normal paintings etc, and are being added as a "Spa Area for the Mind". So each one is it's own level sort of thing, and working to make a 3d environment to experience akin to what I make in 2D normally. A Fool's Art Gallery was released in a "Finished State"; but having a video game I can add things to in an abstract way is too tempting to not tinker around with, which is what these '3d paintings' are all about.
addedI also started working on my 2nd game, which preempts my original plans with what had been my 1st game, and now became my 2nd game, but is now my 3rd game planned for release, while this new 2nd game is planned to be the next release, and Fool's Art Gallery remains as my first game released.
addedEach game is set in the same universe/world sort of thing; but each one is in a different time period of that world. A Fool's Art Gallery represents the world as it was during a time of peace, on the cusp of something new; the 2nd game is the time that leads to what the 3rd game is set in. The 2nd and 3rd games are more traditional in the sense that you have guns and bombs etc, things/people exploding everywheres, etc.

The update with some new content was taking longer than expected, so this update adds the rotating light at the Light House secret area, it adds a lot to the over all atmosphere so I wanted to get it out ASAP. Normally I don't do tiny updates like this, but It's for the aesthetic. GZDoom doesn't really do "rotating lights"; and I accidentally finally figured out how to assemble what I was looking to do; so none of this was really planned. The next update is a honker though with a new level added for the first '3d painting'. These '3d paintings' are themes I enjoy exploring with my normal paintings etc, and are being added as a "Spa Area for the Mind". So each one is it's own level sort of thing, and working to make a 3d environment to experience akin to what I make in 2D normally. A Fool's Art Gallery was released in a "Finished State"; but having a video game I can add things to in an abstract way is too tempting to not tinker around with, which is what these '3d paintings' are all about.

I also started working on my 2nd game, which preempts my original plans with what had been my 1st game, and now became my 2nd game, but is now my 3rd game planned for release, while this new 2nd game is planned to be the next release, and Fool's Art Gallery remains as my first game released.

Each game is set in the same universe/world sort of thing; but each one is in a different time period of that world. A Fool's Art Gallery represents the world as it was during a time of peace, on the cusp of something new; the 2nd game is the time that leads to what the 3rd game is set in. The 2nd and 3rd games are more traditional in the sense that you have guns and bombs etc, things/people exploding everywheres, etc.

I have a cozy little system in place that allows me to work on all 3 games at the same time in a way, but also lets me focus on each one as it needs to be properly focused on.

Source

Steam News / 15 December 2023

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