Full notes
Full A Fool's Art Gallery update
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Repeated intro
Hello again, I am still here; things are still progressing. I've had to switch jobs a couple times, and once again find myself unemployed, as is the life of Canadians now; but work on the update has continued and spiralled completely out of control. The goal is to add all the things I wanted to add, but didn't have time/money/etc to add. The external world is more fleshed out, the secrets are bigger and more numerous, the psychedelic set pieces are more trippy, there is even more art now, a bunch of new NPCs. and It is now a full on exploratory type game, on top of it being an art gallery with 20 years of work inside of it. It has officially been in production for over a year now, so that's pretty crazy. I took a couple three months off along the way at various points, due to having to work, and artist's existential issue type stuff, but other than that it's been pretty consistant in how much is being added and worked on.
What changed
- Gameplay
A Fool's Art Gallery changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
