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Steam News13 December 20232y ago

Very Small Demo Update

Yesterday I accidentally figured out how to make a rotating light finally, as the GZDOOM engine just does not do that, at all.

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Full A Fool's Art Gallery update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedYesterday I accidentally figured out how to make a rotating light finally, as the GZDOOM engine just does not do that, at all. It's in the Light House Scene and really adds to the atmosphere, so I wanted to make sure it was in the demo as well for anyone who found the Light House and likes staring at it.
addedThe main game will be patched in the next release with it, I might do a very small update just for that though as what is being added right now is kind of getting out of hand, as it does; so is going to take more than "a couple days" like had been figured, as it also does.
addedHere is an already out of date screen shot of what's coming up. None of this was ever planned for A Fool's Art Gallery; but after release it became obvious I could put ideas into this title that don't fit into my other project that is still very early in development. And given A Fool's Art Gallery is a not violent/stressful game it makes sense to add these weird ideas as sort of "Virtual reality paintings"; like I am using the GZDOOM engine itself to make a 3d environment and characters from my paintings and in the style of. If that makes any sense.

A Fool's Art Gallery changes

addedYesterday I accidentally figured out how to make a rotating light finally, as the GZDOOM engine just does not do that, at all. It's in the Light House Scene and really adds to the atmosphere, so I wanted to make sure it was in the demo as well for anyone who found the Light House and likes staring at it.
addedThe main game will be patched in the next release with it, I might do a very small update just for that though as what is being added right now is kind of getting out of hand, as it does; so is going to take more than "a couple days" like had been figured, as it also does.
addedHere is an already out of date screen shot of what's coming up. None of this was ever planned for A Fool's Art Gallery; but after release it became obvious I could put ideas into this title that don't fit into my other project that is still very early in development. And given A Fool's Art Gallery is a not violent/stressful game it makes sense to add these weird ideas as sort of "Virtual reality paintings"; like I am using the GZDOOM engine itself to make a 3d environment and characters from my paintings and in the style of. If that makes any sense.

Yesterday I accidentally figured out how to make a rotating light finally, as the GZDOOM engine just does not do that, at all. It's in the Light House Scene and really adds to the atmosphere, so I wanted to make sure it was in the demo as well for anyone who found the Light House and likes staring at it.

The main game will be patched in the next release with it, I might do a very small update just for that though as what is being added right now is kind of getting out of hand, as it does; so is going to take more than "a couple days" like had been figured, as it also does.

Here is an already out of date screen shot of what's coming up. None of this was ever planned for A Fool's Art Gallery; but after release it became obvious I could put ideas into this title that don't fit into my other project that is still very early in development. And given A Fool's Art Gallery is a not violent/stressful game it makes sense to add these weird ideas as sort of "Virtual reality paintings"; like I am using the GZDOOM engine itself to make a 3d environment and characters from my paintings and in the style of. If that makes any sense.

So from that there will be A Fool's Art Gallery, a non-violent and relaxing game of culture; and my other game; a hyper violent blood bath.

Source

Steam News / 13 December 2023

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