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Steam News23 November 20232y ago

Texture Optimizations

Optimized the hell out of almost all the textures that needed to be; this improves performance on lower end machines and frees up video RAM for future content expansion.

Full notes

Full A Fool's Art Gallery update

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What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Performance
changedOptimized the hell out of almost all the textures that needed to be; this improves performance on lower end machines and frees up video RAM for future content expansion. Because the Gallery is made up of so many unique textures, one for each piece; it's a bit of a different beast to handle than a 'regular' game and the amount of textures you will deal with there. Optimized some graphics settings too.
changedThis afternoon I finally figured out why Windows 10 and probably 11 were launching with absolute garbage graphics settings and no custom keybindings, it was how the command line was set up; it cannot be called from inside the GZDOOM engine like Windows 7, it has to be called externally on boot, but HAS to be from inside the Steam command line functions, and not via an Autoexec, etc method as is the usual mode of doing things.
addedSo that's part of this patch but also not technically part of this patch. I still consider this version 1. I don't know if there are any laws or rules I have to follow with that, but getting everything ironed out for performance etc is more backend. Blah blah blah. I will actually increase the version numbers as new art etc is added.

A Fool's Art Gallery changes

changedOptimized the hell out of almost all the textures that needed to be; this improves performance on lower end machines and frees up video RAM for future content expansion. Because the Gallery is made up of so many unique textures, one for each piece; it's a bit of a different beast to handle than a 'regular' game and the amount of textures you will deal with there. Optimized some graphics settings too.
changedThis afternoon I finally figured out why Windows 10 and probably 11 were launching with absolute garbage graphics settings and no custom keybindings, it was how the command line was set up; it cannot be called from inside the GZDOOM engine like Windows 7, it has to be called externally on boot, but HAS to be from inside the Steam command line functions, and not via an Autoexec, etc method as is the usual mode of doing things.
addedSo that's part of this patch but also not technically part of this patch. I still consider this version 1. I don't know if there are any laws or rules I have to follow with that, but getting everything ironed out for performance etc is more backend. Blah blah blah. I will actually increase the version numbers as new art etc is added.

Optimized the hell out of almost all the textures that needed to be; this improves performance on lower end machines and frees up video RAM for future content expansion. Because the Gallery is made up of so many unique textures, one for each piece; it's a bit of a different beast to handle than a 'regular' game and the amount of textures you will deal with there. Optimized some graphics settings too.

This afternoon I finally figured out why Windows 10 and probably 11 were launching with absolute garbage graphics settings and no custom keybindings, it was how the command line was set up; it cannot be called from inside the GZDOOM engine like Windows 7, it has to be called externally on boot, but HAS to be from inside the Steam command line functions, and not via an Autoexec, etc method as is the usual mode of doing things.

So that's part of this patch but also not technically part of this patch. I still consider this version 1. I don't know if there are any laws or rules I have to follow with that, but getting everything ironed out for performance etc is more backend. Blah blah blah. I will actually increase the version numbers as new art etc is added.

Source

Steam News / 23 November 2023

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