Hi everyone! We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world.
Full notes
Full 8-Bit Armies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition14 changes0 removals
Compatibility
Balance
UI and audio
Maps
Gameplay
addedHi everyone! We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world. Our update today includes support for 6 new languages - Spanish, Italian, Dutch, Turkish, Arabic, and Romanian. These are being released as BETA and we know there's a little more to do yet. Please send us a screenshot of any text issues you might find if you're running one of these new languages. In addition to languages, we're also making a good number of balance changes per your ongoing feedback. Let us know what you think! As always, thanks for your support! -8-Bit
changedPATCH NOTES:The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
fixedPATCH NOTES:The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
changedPATCH NOTES:Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
changedPATCH NOTES:All infantry have had their stealth detection radius increased by 20%
changedPATCH NOTES:All turrets have had their stealth detection radius increased by 30%
addedHi everyone! We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world. Our update today includes support for 6 new languages - Spanish, Italian, Dutch, Turkish, Arabic, and Romanian. These are being released as BETA and we know there's a little more to do yet. Please send us a screenshot of any text issues you might find if you're running one of these new languages. In addition to languages, we're also making a good number of balance changes per your ongoing feedback. Let us know what you think! As always, thanks for your support! -8-Bit
changedThe Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
fixedThe Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
changedMap Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
changedAll infantry have had their stealth detection radius increased by 20%
Hi everyone! We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world. Our update today includes support for 6 new languages - Spanish, Italian, Dutch, Turkish, Arabic, and Romanian. These are being released as BETA and we know there's a little more to do yet. Please send us a screenshot of any text issues you might find if you're running one of these new languages. In addition to languages, we're also making a good number of balance changes per your ongoing feedback. Let us know what you think! As always, thanks for your support! -8-Bit
PATCH NOTES:
The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
All infantry have had their stealth detection radius increased by 20%
All turrets have had their stealth detection radius increased by 30%
AdjustedRocket CopterRange reduced to 700 (was 800)
AdjustedArtillery (Renegades)Move speed reduced to 180 (was 200)
AdjustedSniper InfantryBasedamage increased to 18 (was 15)
AdjustedAA DroneBuild cost increased to 80 (was 60), Build time increased to 8 (was 6)
AdjustedArbalistBuild time reduced to 12 seconds (was 15)
AdjustedDragonBase damage for Anti-Air attack increased to 12 (was 8)
AdjustedRogueWeapon cooldown increased to 1.5 (was 1.2)
AdjustedPikemanHealth increased to 95 (was 80), Build cost reduced to 60 (was 80)
AdjustedAggressorRange reduced to 700 (was 800)
AdjustedMothershipWeapon cooldown increased to 1.0 (was 0.7)