In this update1
Full notes
Full 8-Bit Armies update
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Repeated intro
Hey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today. And can you believe this is patch #40??? After all the big updates for February (Replays, Observer Mode, Metaverse, and Arena release), we've been very focused on balance. The good news is that we're getting a nearly universal thumbs-up on the changes we've made (with your help!) We have a few more for you today and we'll keep looking at it moving forward - as usual. We're also making quickmatching more fair by supporting cross-spawning. This will prevent players from appearing directly adjacent to one another. Please let us know what you think of this new feature. Along with this change are a mixup in multiplayer quickmatch maps to keep things fresh. As always, thanks for your support! -8Bit
What changed
- Server
- Fixes
- Maps
- Gameplay
- Balance
8-Bit Armies changes
PATCH NOTES:
GAME UPDATES
Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
FIDO units should now behave correctly with Attack-Move commands.
The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
Ogre - Health / Shields reduced to 200/100 (was 300/100)
Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)
Source
Changelog.gg summarizes and formats this update. How we read updates.
