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Steam News3 March 20179y ago

8-Bit Armies Game Update #40 - 03/03/17

Hey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today. And can you believe this is patch #40???

In this update1

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Hey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today. And can you believe this is patch #40??? After all the big updates for February (Replays, Observer Mode, Metaverse, and Arena release), we've been very focused on balance. The good news is that we're getting a nearly universal thumbs-up on the changes we've made (with your help!) We have a few more for you today and we'll keep looking at it moving forward - as usual. We're also making quickmatching more fair by supporting cross-spawning. This will prevent players from appearing directly adjacent to one another. Please let us know what you think of this new feature. Along with this change are a mixup in multiplayer quickmatch maps to keep things fresh. As always, thanks for your support! -8Bit

What changed

1 fix3 additions4 changes0 removals
  • Server
  • Fixes
  • Maps
  • Gameplay
  • Balance
addedHey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today. And can you believe this is patch #40??? After all the big updates for February (Replays, Observer Mode, Metaverse, and Arena release), we've been very focused on balance. The good news is that we're getting a nearly universal thumbs-up on the changes we've made (with your help!) We have a few more for you today and we'll keep looking at it moving forward - as usual. We're also making quickmatching more fair by supporting cross-spawning. This will prevent players from appearing directly adjacent to one another. Please let us know what you think of this new feature. Along with this change are a mixup in multiplayer quickmatch maps to keep things fresh. As always, thanks for your support! -8Bit
fixedGAME UPDATESFixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
addedGAME UPDATESThe resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
addedGAME UPDATESOn the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
changedGAME UPDATESPlayers will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
changedGAME UPDATESOgre - Health / Shields reduced to 200/100 (was 300/100)
Ogre - Health / Shields300/100200/100Ogre - Health / Shields decreased, nerfGorgon - Health / Shields150/170230/170Gorgon - Health / Shields increased, buffTripod - Health200280Tripod - Health increased, buffTripod - Health increased to 280 (was 200), Build cost260230Tripod - Health increased to 280 (was 200), Build cost decreased, nerf

8-Bit Armies changes

addedHey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today. And can you believe this is patch #40??? After all the big updates for February (Replays, Observer Mode, Metaverse, and Arena release), we've been very focused on balance. The good news is that we're getting a nearly universal thumbs-up on the changes we've made (with your help!) We have a few more for you today and we'll keep looking at it moving forward - as usual. We're also making quickmatching more fair by supporting cross-spawning. This will prevent players from appearing directly adjacent to one another. Please let us know what you think of this new feature. Along with this change are a mixup in multiplayer quickmatch maps to keep things fresh. As always, thanks for your support! -8Bit
fixedFixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
addedThe resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
addedOn the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
changedPlayers will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.

PATCH NOTES:

GAME UPDATES

  • Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.

  • FIDO units should now behave correctly with Attack-Move commands.

  • The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.

  • On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.

  • Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.

  • Ogre - Health / Shields reduced to 200/100 (was 300/100)

  • Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)

  • Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)

Source

Steam News / 3 March 2017

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