What changed
1 fix0 additions16 changes0 removals
- UI and audio
- Gameplay
- Balance
fixedAlright! Time for a few balance adjustments per your feedback, and some desperately needed tweaks to one of our translated languages. First - all those balance changes. We have been watching a LOT of games, and listening to your feedback and we are really close to an even win ratio across all factions. Still, we want to keep an eye on it and ensure that nothing in the game is under or over-powered. The changes we're making today should help keep everything in check. Second, one of you pointed out that our Turkish language support was REALLY off - and it turns out that many of the lines were adjusted by one spot. This is fixed now, so please take another look and let us know if you find something wrong (with any of the languages..) We thank you for your continued support! Have a great weekend! -8-Bit Guardians:
changedStarting units changed to 1 Grenade Infantry and 2 Engineers (was 2 Grenade Infantry and 1 Engineer)
changedSiege Artiller Speed reduced to 260 (as 280)
changedHeavy Drone build time reduced to 18 (was 20), Will now use rockets when targeting Paladins and Warriors.
changedAA Drone build cost increased to 100 (was 80)
changedDragon build cost reduced to 230 (was 250), build time reduced to 18 (was 20), base damage for Anti-Air attack increased to 15 (was 12)
Heavy Drone build time20→18↓Heavy Drone build time decreased, nerfAA Drone build cost80→100↑AA Drone build cost increased, buffDragon build cost250→230↓Dragon build cost decreased, nerfDragon build cost reduced to 230 (was 250), build time20→18↓Dragon build cost reduced to 230 (was 250), build time decreased, nerf8-Bit Armies changes
fixedAlright! Time for a few balance adjustments per your feedback, and some desperately needed tweaks to one of our translated languages. First - all those balance changes. We have been watching a LOT of games, and listening to your feedback and we are really close to an even win ratio across all factions. Still, we want to keep an eye on it and ensure that nothing in the game is under or over-powered. The changes we're making today should help keep everything in check. Second, one of you pointed out that our Turkish language support was REALLY off - and it turns out that many of the lines were adjusted by one spot. This is fixed now, so please take another look and let us know if you find something wrong (with any of the languages..) We thank you for your continued support! Have a great weekend! -8-Bit Guardians:
changedStarting units changed to 1 Grenade Infantry and 2 Engineers (was 2 Grenade Infantry and 1 Engineer)
changedSiege Artiller Speed reduced to 260 (as 280)
changedHeavy Drone build time reduced to 18 (was 20), Will now use rockets when targeting Paladins and Warriors.
changedAA Drone build cost increased to 100 (was 80)
Alright! Time for a few balance adjustments per your feedback, and some desperately needed tweaks to one of our translated languages. First - all those balance changes. We have been watching a LOT of games, and listening to your feedback and we are really close to an even win ratio across all factions. Still, we want to keep an eye on it and ensure that nothing in the game is under or over-powered. The changes we're making today should help keep everything in check. Second, one of you pointed out that our Turkish language support was REALLY off - and it turns out that many of the lines were adjusted by one spot. This is fixed now, so please take another look and let us know if you find something wrong (with any of the languages..) We thank you for your continued support! Have a great weekend! -8-Bit Guardians:
Starting units changed to 1 Grenade Infantry and 2 Engineers (was 2 Grenade Infantry and 1 Engineer)
Siege Artiller Speed reduced to 260 (as 280)
Heavy Drone build time reduced to 18 (was 20), Will now use rockets when targeting Paladins and Warriors.
AA Drone build cost increased to 100 (was 80)
Deathsworn:
Starting units changes to 2 Archers and 1 Warrior (was 1 Archer and 2 Warriors)
Dragon build cost reduced to 230 (was 250), build time reduced to 18 (was 20), base damage for Anti-Air attack increased to 15 (was 12)
Watchtower build time increased to 20 (was 18), Health reduced to 350 (was 450)
Lightbringers:
Treant, AoE damage reduced to 4 (was 8) - main target damage remains unchanged, health reduced to 190 (was 200)
Ranger speed reduced to 280 (was 300), Ground-to-ground weapon range reduced to 750 (was 800), Ground-to-air weapon range reduced to 850 (was 900)
Arrow Tower build time increased to 20 (was 18), health reduced to 350 (was 450)
Cranioids:
Tripod health reduced to 250 (was 280)
Blast Bug build cost increased to 300 (was 280), health reduced to 200 (was 220)
Mothership health reduced to 180 (was 200), build cost increased to 320 (was 300)
Marines:
HQ starting power reduced to 60 (was 100)
Ogre health/Shields increased to 250/100 (was 200/100)
Harpy build cost reduced to 150 (was 200)
Manticore range increased to 850 (was 800), move speed increased to 200 (was 180)