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Steam News23 July 20261mo ago

Overall experience adjustment

Hello (≧◡≦) Over the past month, I really appreciate your quiet support. At the same time, I’ve received feedback and suggestions from everyone.

In this update2

Full notes

Full 逐末之地:60s Exploring the Endless Land:60s update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Balance
  • Fixes
changedHello (≧◡≦)Over the past month, I really appreciate your quiet support. At the same time, I’ve received feedback and suggestions from everyone. From the experience, overall it’s a bit difficult, and it’s rare to reach a good ending. So I’ve been making adjustments and changes during this period. We will continue to add new gameplay and content in the future, and if you have any questions, you can join the QQ group.
addedAdjustments and ChangesAdded 50 events, including some nighttime and rainy events, with rain adding water.
addedAdjustments and ChangesThe merchant now has a simple big wheel to make up for the benefits the merchant brings, letting you gamble small money for key materials.
addedAdjustments and ChangesAdded telescope and luck stone items. Picking up the telescope can trigger events with a certain probability, providing early to mid-stage benefits. Using the luck stone can trigger a luck buff, often leading directly to completion. Currently, luck stones are only available from the merchant.
changedAdjustments and ChangesAdjusted money, and telescopes can now be picked up directly in the lab, just like water.
changedAdjustments and ChangesAdjusted the probability of individual illness events for different difficulty levels: Easy -7%, Hard +7%.
in normal mode,5%10%in normal mode, increased, buff

逐末之地:60s Exploring the Endless Land:60s changes

changedOver the past month, I really appreciate your quiet support. At the same time, I’ve received feedback and suggestions from everyone. From the experience, overall it’s a bit difficult, and it’s rare to reach a good ending. So I’ve been making adjustments and changes during this period. We will continue to add new gameplay and content in the future, and if you have any questions, you can join the QQ group.
addedAdded 50 events, including some nighttime and rainy events, with rain adding water.
addedThe merchant now has a simple big wheel to make up for the benefits the merchant brings, letting you gamble small money for key materials.
addedAdded telescope and luck stone items. Picking up the telescope can trigger events with a certain probability, providing early to mid-stage benefits. Using the luck stone can trigger a luck buff, often leading directly to completion. Currently, luck stones are only available from the merchant.
changedAdjusted money, and telescopes can now be picked up directly in the lab, just like water.

Hello (≧◡≦)

Over the past month, I really appreciate your quiet support. At the same time, I’ve received feedback and suggestions from everyone. From the experience, overall it’s a bit difficult, and it’s rare to reach a good ending. So I’ve been making adjustments and changes during this period. We will continue to add new gameplay and content in the future, and if you have any questions, you can join the QQ group.

Adjustments and Changes

  1. Added 50 events, including some nighttime and rainy events, with rain adding water.

  2. The merchant now has a simple big wheel to make up for the benefits the merchant brings, letting you gamble small money for key materials.

  1. Added telescope and luck stone items. Picking up the telescope can trigger events with a certain probability, providing early to mid-stage benefits. Using the luck stone can trigger a luck buff, often leading directly to completion. Currently, luck stones are only available from the merchant.

  2. Adjusted money, and telescopes can now be picked up directly in the lab, just like water.

  1. Adjusted the probability of individual illness events for different difficulty levels: Easy -7%, Hard +7%.

  2. Added a choice: auto-collecting materials at the camp or manually picking them up. In auto mode, camp supplies won’t spawn, and you get a high chance of wood and stone.

  3. Shortened lab chest opening time from 2s to 1s.

  4. In easy mode, increased the triggering probability of the lucky dog and traps from 5% to 15%; in normal mode, from 5% to 10%.

  1. Fixed the bug where character rotation didn’t work in single-player mode.

  2. Added yellow indicator boxes for facilities and merchants to improve recognition.

Source

Steam News / 23 July 2026

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