Full notes
Full 逐末之地:60s Exploring the Endless Land:60s update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Maps
- Gameplay
- Store
逐末之地:60s Exploring the Endless Land:60s changes
Improve the stability of multiplayer mode.
Change the fixed point deduction per turn to a probabilistic deduction, greatly reducing difficulty.
Slightly increase the chance of getting sick.
Adjust the items NPCs get from different maps in single-player mode.
Adjust the goods that merchants can buy and sell.
Fix the bug where NPCs bring back supplies but die.
Adjust the smoothness of character skins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
