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Steam News11 July 20261mo ago

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Improve the stability of multiplayer mode. Change the fixed point deduction per turn to a probabilistic deduction, greatly reducing difficulty. Slightly increase the chance of getting sick.

Full notes

Full 逐末之地:60s Exploring the Endless Land:60s update

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What changed

2 fixes0 additions4 changes0 removals
  • Performance
  • Fixes
  • Balance
  • Maps
  • Gameplay
  • Store
changedImprove the stability of multiplayer mode.
fixedChange the fixed point deduction per turn to a probabilistic deduction, greatly reducing difficulty.
changedSlightly increase the chance of getting sick.
changedAdjust the items NPCs get from different maps in single-player mode.
fixedFix the bug where NPCs bring back supplies but die.
changedAdjust the smoothness of character skins.

逐末之地:60s Exploring the Endless Land:60s changes

changedImprove the stability of multiplayer mode.
fixedChange the fixed point deduction per turn to a probabilistic deduction, greatly reducing difficulty.
changedSlightly increase the chance of getting sick.
changedAdjust the items NPCs get from different maps in single-player mode.
fixedFix the bug where NPCs bring back supplies but die.
  1. Improve the stability of multiplayer mode.

  2. Change the fixed point deduction per turn to a probabilistic deduction, greatly reducing difficulty.

  3. Slightly increase the chance of getting sick.

  4. Adjust the items NPCs get from different maps in single-player mode.

  5. Adjust the goods that merchants can buy and sell.

  6. Fix the bug where NPCs bring back supplies but die.

  7. Adjust the smoothness of character skins.

Source

Steam News / 11 July 2026

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