Full notes
Full 万世剑冢 update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Maps
万世剑冢 changes
The option to change the number of displayed sect secret reports (broadcasts) each time can be added to the settings (1-3 can be set).
The newly added enemy skills are visible, and the combat interface has added the enemy's intention for the next round (at the position of the original path). Hovering the mouse over the enemy can view more information.
New additional action probabilities have been added, and the player panel will now display additional action probabilities calculated based on speed differences, making it easier to understand speed benefits (expand and view the status bar on the battle interface).
Important tips for optimization have been extended, and important information such as longevity recovery, breakthrough success, and key attribute growth have been changed to longer dwell times, no longer flashing by.
Optimize the upgrade of the sect building to be locally effective and synchronized in the background, to solve the problem of lag caused by successive delays.
Optimize the planting of Fudi seeds to be effective locally with real-time synchronization in the background, solving the problem of lagging sensation caused by successive delays in eating.
Optimize enemy skill types and add various spiritual root skills to the enemy skill pool, making the enemy's strategies more diverse.
Modify the tank monster's loop closure, and adjust the conditions for enemy stacking, shield protection, and health regeneration skills to prevent some monsters from entering an excessive turn dragging state after prolonged combat.
Revise the rewards for the Five Elements Secret Realm and redo it. The fixed attribute rewards for each layer will be distributed at 50% of the corresponding realm attribute pill value. In the later stage, it will no longer be just a weak growth of fixed+1/+10.
Fix some known bugs.
Source
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