Full notes
Full 万世剑冢 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
万世剑冢 changes
Increasing the chance for enemies in the secret realm of the cave to drop soil (used for fertilization in the spiritual field to reduce crop maturation time).
Add endless mode equipment catalog to collect sets and artifacts, etc.
Adding endless mode guarding materials can be used for directional exchange of sets and artifacts, synthesis and upgrading, recycling and refining of crystals, etc.
If the adventure event that optimizes obtaining plot clues has already obtained this clue, the button for that clue will no longer be displayed (used is considered obtained).
Optimize the refresh weights of nodes in the first 20 days, making it easier to encounter comprehension like adventures and reducing high-risk nodes.
Optimize the input materials for the Gathering Spirit Array and increase the amount of materials that can be exchanged for contributions (Thunder Robbers).
The upper limit of lifespan increased after the breakthrough of the Grand Realm has been changed from a fixed 50 points to a segmented and stepped increase (the total upper limit of lifespan has increased by about 110%).
Fix other known bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
