What changed
0 fixes2 additions7 changes0 removals
changedUpdate v1.7 is live! This release opens the Map Editor to all players, letting you build and play your own original maps.
added🗺 Map Editor — Build Your Own Maps ・Open the Map Editor from the title screen and create your own original maps ・Design track circuits, stations, platforms, switches, routes, signals, and train timetables — all within the editor ・Finished maps are playable from the new "User Maps" entry on the title screen ・Each map supports metadata (title, description, author) stored in a bundle.json file ・Use the "Capture Preview Image" feature to save a thumbnail screenshot of your map
changed📚 Greatly Expanded Help Articles We've published a set of help articles to support v1.7's map-making workflow. Pick the entry point that matches your goal.
changed▼ If you're building your first map ・ https://tadimaru.github.io/steam-support/map-editor-start.en.html "Your First Map" — overview and first steps for users opening the editor for the first time ・ https://tadimaru.github.io/steam-support/map-editor-tutorial1.en.html "Tutorial 1: Single-track passing loop" — a step-by-step walkthrough for the simplest possible layout ・ https://tadimaru.github.io/steam-support/map-editor-tutorial2.en.html "Tutorial 2: Reversal at a double-track station" — a step up, covering turn-back operations and multiple platforms ・ https://tadimaru.github.io/steam-support/map-editor-tutorial3.en.html "Tutorial 3: Shunting with a pull-out track" — a full walkthrough for stations that move trains out to a pull-out track and turn them back
changed▼ If you want a feature reference for map-making ・ https://tadimaru.github.io/steam-support/map-editor.en.html "Map Editor Overview" — an overview of every editor mode ・ https://tadimaru.github.io/steam-support/map-editor-company.en.html "Company editing" — creating companies, lines, and maps, and their defaults ・ https://tadimaru.github.io/steam-support/map-editor-wiring.en.html "Wiring editing" — placing track circuits, stations, and switches ・ https://tadimaru.github.io/steam-support/map-editor-equipment.en.html "Equipment editing" — levers, routes, signals, and departure buttons ・ https://tadimaru.github.io/steam-support/map-editor-trainlist.en.html "Operations editing" — path groups, train operations, and the diagram view ・ https://tadimaru.github.io/steam-support/glossary.en.html "Glossary" — track circuit, route, approach locking, and other terms in one place
changed▼ If you want to play maps made by others ・ https://tadimaru.github.io/steam-support/user-maps.en.html "Playing User Maps" — how to install and launch maps shared by other players
鉄道運行管理シミュレーション changes
changedUpdate v1.7 is live! This release opens the Map Editor to all players, letting you build and play your own original maps.
added🗺 Map Editor — Build Your Own Maps ・Open the Map Editor from the title screen and create your own original maps ・Design track circuits, stations, platforms, switches, routes, signals, and train timetables — all within the editor ・Finished maps are playable from the new "User Maps" entry on the title screen ・Each map supports metadata (title, description, author) stored in a bundle.json file ・Use the "Capture Preview Image" feature to save a thumbnail screenshot of your map
changed📚 Greatly Expanded Help Articles We've published a set of help articles to support v1.7's map-making workflow. Pick the entry point that matches your goal.
changed▼ If you're building your first map ・ https://tadimaru.github.io/steam-support/map-editor-start.en.html "Your First Map" — overview and first steps for users opening the editor for the first time ・ https://tadimaru.github.io/steam-support/map-editor-tutorial1.en.html "Tutorial 1: Single-track passing loop" — a step-by-step walkthrough for the simplest possible layout ・ https://tadimaru.github.io/steam-support/map-editor-tutorial2.en.html "Tutorial 2: Reversal at a double-track station" — a step up, covering turn-back operations and multiple platforms ・ https://tadimaru.github.io/steam-support/map-editor-tutorial3.en.html "Tutorial 3: Shunting with a pull-out track" — a full walkthrough for stations that move trains out to a pull-out track and turn them back
changed▼ If you want a feature reference for map-making ・ https://tadimaru.github.io/steam-support/map-editor.en.html "Map Editor Overview" — an overview of every editor mode ・ https://tadimaru.github.io/steam-support/map-editor-company.en.html "Company editing" — creating companies, lines, and maps, and their defaults ・ https://tadimaru.github.io/steam-support/map-editor-wiring.en.html "Wiring editing" — placing track circuits, stations, and switches ・ https://tadimaru.github.io/steam-support/map-editor-equipment.en.html "Equipment editing" — levers, routes, signals, and departure buttons ・ https://tadimaru.github.io/steam-support/map-editor-trainlist.en.html "Operations editing" — path groups, train operations, and the diagram view ・ https://tadimaru.github.io/steam-support/glossary.en.html "Glossary" — track circuit, route, approach locking, and other terms in one place
Update v1.7 is live! This release opens the Map Editor to all players, letting you build and play your own original maps.
🗺 Map Editor — Build Your Own Maps ・Open the Map Editor from the title screen and create your own original maps ・Design track circuits, stations, platforms, switches, routes, signals, and train timetables — all within the editor ・Finished maps are playable from the new "User Maps" entry on the title screen ・Each map supports metadata (title, description, author) stored in a bundle.json file ・Use the "Capture Preview Image" feature to save a thumbnail screenshot of your map
📚 Greatly Expanded Help Articles We've published a set of help articles to support v1.7's map-making workflow. Pick the entry point that matches your goal.
▼ If you're building your first map ・ https://tadimaru.github.io/steam-support/map-editor-start.en.html"Your First Map" — overview and first steps for users opening the editor for the first time ・ https://tadimaru.github.io/steam-support/map-editor-tutorial1.en.html"Tutorial 1: Single-track passing loop" — a step-by-step walkthrough for the simplest possible layout ・ https://tadimaru.github.io/steam-support/map-editor-tutorial2.en.html"Tutorial 2: Reversal at a double-track station" — a step up, covering turn-back operations and multiple platforms ・ https://tadimaru.github.io/steam-support/map-editor-tutorial3.en.html"Tutorial 3: Shunting with a pull-out track" — a full walkthrough for stations that move trains out to a pull-out track and turn them back
▼ If you want a feature reference for map-making ・ https://tadimaru.github.io/steam-support/map-editor.en.html"Map Editor Overview" — an overview of every editor mode ・ https://tadimaru.github.io/steam-support/map-editor-company.en.html"Company editing" — creating companies, lines, and maps, and their defaults ・ https://tadimaru.github.io/steam-support/map-editor-wiring.en.html"Wiring editing" — placing track circuits, stations, and switches ・ https://tadimaru.github.io/steam-support/map-editor-equipment.en.html"Equipment editing" — levers, routes, signals, and departure buttons ・ https://tadimaru.github.io/steam-support/map-editor-trainlist.en.html"Operations editing" — path groups, train operations, and the diagram view ・ https://tadimaru.github.io/steam-support/glossary.en.html"Glossary" — track circuit, route, approach locking, and other terms in one place
▼ If you want to play maps made by others ・ https://tadimaru.github.io/steam-support/user-maps.en.html"Playing User Maps" — how to install and launch maps shared by other players
📊 Floating UI — Free Placement and Multi-Monitor Support ・The Diagram View, Log Window, and Departure Board are now all floating windows ・Drag any window to reposition it; resize from the corner; positions are saved between sessions ・A ⇄ button in each window header moves it to a connected second monitor — keep the diagram on your sub-display while managing operations on the main screen ・Add as many Departure Boards as you like with the + button; each instance has its own station, direction, and row count settings ・Diagram, Log, Departure Board, and Menu are now unified in a toolbar in the top-right corner
🚦 Improved Visibility in the Simulation Screen ・Short tick marks now appear at track circuit boundaries, making it easy to see at a glance where each block section begins and ends ・A click sound effect now plays when operating a switch or opening a route
Thank you for playing! We are continuing development toward v1.8 (Steam Workshop integration).