Full notes
Full 鉄道運行管理シミュレーション update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
鉄道運行管理シミュレーション changes
Update v1.5 is live! This release brings dispatcher-grade station incident handling to the game.
🚨 Station Incident: Lost Item Recovery ・Station staff retrieve lost items (earphones, smartphones, umbrellas, bags, hats) ・Hold the designated train back from entering the station! ・Recovery starts after the previous train departs, completes in about 1 min 30 sec ・In Scoring Mode, violating entry triggers Game Over; Sandbox shows a red "Critical Safety Violation" warning
📢 Station Incident: Emergency Stop Button ・Emergency stop button is pressed somewhere on a station platform ・All trains automatically decelerate and stop with a loud alarm (emergency brake 4.5 km/h/s) ・Cause and recovery time vary by situation: - Passenger illness (train stopped at station): 4 min - Possible passenger contact (train running through station): 2 min - Trouble on platform (no trains nearby): 3 min ・After resume permission, click each train's overhead "Resume" button to get rolling again
⚙ Trigger Conditions ・Per-scenario probabilities ・When both incidents fire, minimum 15-minute spacing is guaranteed ・No firing in the first 10 min or last 10 min of a scenario (to ensure decision time)
🔗 Share to X (Twitter) ・New "Share on X" button on the Scoring Mode result screen — share your score and rank ・Post text, hashtags, and Steam store URL automatically switch with the game language
Thank you for playing! We are continuing development toward v1.6 (New map and coupling/uncoupling mechanic, targeting late May).
Source
Changelog.gg summarizes and formats this update. How we read updates.
