What changed
0 fixes2 additions2 changes0 removals
addedUpdate v1.4 is live! This release adds the new Scoring Mode, a Hold-Type signal handling option, and several UX improvements.
changed🎮 Scoring Mode ・Choose between "Sandbox" and "Scoring" mode on the map selection screen ・Earn points for on-time departures and pass-throughs; lose points for delays, order swaps, and other mistakes ・Final rank (S / A / B / C / D) and a result screen at scenario completion ・Per-scenario high scores are saved locally ・Steam achievements supported (First Dispatch / On Time / Rank S / No Penalty)
added🚦 Signal Handling Mode ・Departure and home signals can now operate in "Hold" or "Auto" mode ・Hold mode keeps a green/yellow signal active until the train clears the section, then drops it back to red — matching real-world Japanese signaling practice ・An in-game help button explains the difference between the two modes
changed🎨 UX Improvements ・Open the in-game MENU and tap "View Help" to jump to the play guide instantly ・Buttons now show a pointer cursor on hover for clearer affordance ・The currently hovered track circuit ID is shown in the bottom-left for easy location-spotting ・Log messages with track circuit IDs are easier to read
鉄道運行管理シミュレーション changes
addedUpdate v1.4 is live! This release adds the new Scoring Mode, a Hold-Type signal handling option, and several UX improvements.
changed🎮 Scoring Mode ・Choose between "Sandbox" and "Scoring" mode on the map selection screen ・Earn points for on-time departures and pass-throughs; lose points for delays, order swaps, and other mistakes ・Final rank (S / A / B / C / D) and a result screen at scenario completion ・Per-scenario high scores are saved locally ・Steam achievements supported (First Dispatch / On Time / Rank S / No Penalty)
added🚦 Signal Handling Mode ・Departure and home signals can now operate in "Hold" or "Auto" mode ・Hold mode keeps a green/yellow signal active until the train clears the section, then drops it back to red — matching real-world Japanese signaling practice ・An in-game help button explains the difference between the two modes
changed🎨 UX Improvements ・Open the in-game MENU and tap "View Help" to jump to the play guide instantly ・Buttons now show a pointer cursor on hover for clearer affordance ・The currently hovered track circuit ID is shown in the bottom-left for easy location-spotting ・Log messages with track circuit IDs are easier to read
Update v1.4 is live! This release adds the new Scoring Mode, a Hold-Type signal handling option, and several UX improvements.
🎮 Scoring Mode ・Choose between "Sandbox" and "Scoring" mode on the map selection screen ・Earn points for on-time departures and pass-throughs; lose points for delays, order swaps, and other mistakes ・Final rank (S / A / B / C / D) and a result screen at scenario completion ・Per-scenario high scores are saved locally ・Steam achievements supported (First Dispatch / On Time / Rank S / No Penalty)
👉 For the full point breakdown and rank thresholds, see the help page: https://tadimaru.github.io/steam-support/help.en.html#scoring-mode
🚦 Signal Handling Mode ・Departure and home signals can now operate in "Hold" or "Auto" mode ・Hold mode keeps a green/yellow signal active until the train clears the section, then drops it back to red — matching real-world Japanese signaling practice ・An in-game help button explains the difference between the two modes
👉 For the difference between Hold and Auto modes, see the help page: https://tadimaru.github.io/steam-support/help.en.html#signal-handling
🎨 UX Improvements ・Open the in-game MENU and tap "View Help" to jump to the play guide instantly ・Buttons now show a pointer cursor on hover for clearer affordance ・The currently hovered track circuit ID is shown in the bottom-left for easy location-spotting ・Log messages with track circuit IDs are easier to read
Thank you for playing! We are continuing development toward v1.5 (Station incident simulation, targeting mid-May).