What changed
0 fixes3 additions2 changes1 removal
addedUpdate v1.2 is live! This release adds morning rush scenarios, turnaround operation support, and UI improvements.
added🆕 New ・Added "Morning Rush" scenario for Keihin-Kawata ・Added "Morning Rush" scenario for Heikai-jima ・Added a MENU button in the top-right of the gameplay screen (easy return to menu / title)
added🔁 Operations ・Added turnaround operation support ・Added door reopening feature (configurable per-scenario by direction × class, with probability and max count) ・Added randomized spawn delay (-10s to +30s, asymmetric normal distribution)
changed👉 For the Keihin-Kawata turnaround operation walkthrough, see the help page: https://tadimaru.github.io/steam-support/maps/keihin-kawata.html#turnaround-intro
removed🎨 UI / Display ・Ultrawide monitor support ・Train hover tooltip now renders on top (no longer hidden behind other elements)
changedThank you for playing! We are continuing development toward v1.3 (English localization, targeting 4/28).
鉄道運行管理シミュレーション changes
addedUpdate v1.2 is live! This release adds morning rush scenarios, turnaround operation support, and UI improvements.
added🆕 New ・Added "Morning Rush" scenario for Keihin-Kawata ・Added "Morning Rush" scenario for Heikai-jima ・Added a MENU button in the top-right of the gameplay screen (easy return to menu / title)
added🔁 Operations ・Added turnaround operation support ・Added door reopening feature (configurable per-scenario by direction × class, with probability and max count) ・Added randomized spawn delay (-10s to +30s, asymmetric normal distribution)
changed👉 For the Keihin-Kawata turnaround operation walkthrough, see the help page: https://tadimaru.github.io/steam-support/maps/keihin-kawata.html#turnaround-intro
removed🎨 UI / Display ・Ultrawide monitor support ・Train hover tooltip now renders on top (no longer hidden behind other elements)
Update v1.2 is live! This release adds morning rush scenarios, turnaround operation support, and UI improvements.
🆕 New ・Added "Morning Rush" scenario for Keihin-Kawata ・Added "Morning Rush" scenario for Heikai-jima ・Added a MENU button in the top-right of the gameplay screen (easy return to menu / title)
🔁 Operations ・Added turnaround operation support ・Added door reopening feature (configurable per-scenario by direction × class, with probability and max count) ・Added randomized spawn delay (-10s to +30s, asymmetric normal distribution)
👉 For the Keihin-Kawata turnaround operation walkthrough, see the help page: https://tadimaru.github.io/steam-support/maps/keihin-kawata.html#turnaround-intro
🎨 UI / Display ・Ultrawide monitor support ・Train hover tooltip now renders on top (no longer hidden behind other elements)
Thank you for playing! We are continuing development toward v1.3 (English localization, targeting 4/28).