Update log
Full 3D Printer Manager update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Balance
- Gameplay
Sorry for the formatting, I've looked at screens for like a bazillion hours this week, and it's 2am.
Efficiency upgrade now reduces filament cost instead of doubling it.....
Quality upgrade fixed and applied to sell prices.
Print time display recalculated instead of using stored value and skipping %.
Reputation death spiral fix/rebalance.
Merged duplicate popularity/reputation into one stat.
Fixed missing reputation gains on order fulfill and sell-all.
Print cost UI no longer ignores efficiency upgrade.
removed "-50% order" text shown on low rep, as debuff was removed with last fix.
Renamed reputation tiers.
Fixed milestones, was only showing a small group of achievements, now shows closest to achieving
Replaced 3 confusing worker tiers with single worker type.
Added worker and per printer settings: filament type, print mode, auto-buy spools.
Removed RNG from worker behavior, workers now just do their job.
Removed hidden worker speed/efficiency buffs, workers just automate.
Workers respect player settings instead of swapping spools randomly.
Fixed scaling
Added ability to sell filament spools
Workers/players can now use partial spools
Worker should fulfill active orders using stock. - Too OP?
Worker print/filament settings added to individual printers.
Worker panel options: assign to room, auto-sell, and auto-buy filament.
Esc exits modals
Fullscreen should* be borderless (I didn't test it), try press F11
Source
