Full notes
Full 背包闯江湖 update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
背包闯江湖 changes
System Updates
The number of loot schemes in the Itempedia has been increased to 20.
Both the Leave option on the main interface and the Leave Challenge option in Huashan now include a secondary confirmation step.
Added the Remain in Place function. When hovering the mouse over your character, a button appears on the right. This can be used up to 3 times per game.
Optimized the Collect icon in the Record.
When hovering the mouse over the rank icon on the main interface, it shows the specific points required to advance to the next stage.
In item descriptions, the bottom section now displays which Backpacks and which items currently enhance this item (only passive attribute effects are displayed). This feature is enabled by default and can be disabled in Settings.
During the out-of-combat adjustment phase, item descriptions now directly reflect attribute changes from inventory management. (Only supports common attributes: CD, MP cost, Critical Rate, Shield value, Block value, Probability, Batter limit)
Added price display to item descriptions.
Total price updates in real time when items are added or removed.
Items and Mechanics Adjustments
Healing and lifesteal effects now have a guaranteed minimum value of 20%, even when affected by healing reduction.
Increased Max HP provided by certain Inner ways. The more grid slots the Inner way occupies, the greater the increase (4-slot Peerless Inner way: +160 Max HP).
Added the [Unconstrain] mechanism: This item resists Ban effects and is unaffected by CD Time acceleration or knockback.
This mechanism currently applies to: Anyway could win, Thunderclap Blade, and Technique Hourglass.
Increased the combo probability of the following Skills to 70%: Wind sword, Drunken Fist, Five Peaks Supreme Sword, Dragon subduing palm, Dog-beating staff, and Dragon-Capturing Palm.
Optimized the ★ activation rules for items such as Extreme-Yin divine: Reverse and Sword jade. Skills without an 'on attack hit' effect (e.g., Dragon subduing palm) can no longer activate these items' ★, providing clearer indication to players whether a Skill can be affected by their bonuses.
Modify the price of the following items to 15 copper coins: Thunderclap Blade, Snowshoes, Enchanting Belt, White Holy Decree.
Change the acceleration effect activation timing for the following items from [Combat Start] to default activation: Straw Sandals, Heavy Iron Shoes, Wolf Boots.
- Sword JadeChanged from a 30% fixed Probability trigger to always triggers.
- Medicine PotCD reduced from 6.5 seconds to 4.8 seconds.
- Jade-Sashimi FistCD reduced from 8.5 seconds to 6.9 seconds; Yang Qi consumption reduced from 10 to 8.
- Transformation PuppetSpeed bonus changed from +6% to a range of +5% to +15%.
- Two Hands FistCD reduction increased from 10% → 15%.
- Destructive HairpinConverts highest Debuff stack from 1 → 2; ★'s Skill damage bonus increased from +100 → +125.
- Illumination LampCritical Rate bonus per stack increased from +1% (max 20%) → +4% (max 40%); Critical hits grant Heal stacks increased from 1 → 2.
- Brass KnucklesCombat start: ★'s Skill damage +25 → Reworked: ★'s Skill hit: Damage +20 (stacking per battle).
Asura Seal:
Critical hits inflict Bleed: 1/1/1/2 → 2/2/3/4
Critical Rate: 10% → 15%
Critical Damage: 0%/10%/20%/20% → 0%/20%/20%/30%
- Piercing Nail★ Skills Hit: Transfer Debuff → Reworked to: ★ Skills Hit: Deal Inner damage equal to 3 times current Yin Qi (max 60).
Jade Long Staff: Recover Life 30 → 20.
Flower Jelly: Armor gained per Heal stack: 1 → 2.
True Flavor Stove: Food repeat trigger probability 20% → 50%.
Fire Jade Ring: Damage +3% → 8%.
- Fire jade chaindamage increased from 6% to 16%.
Bug fixes
Fixed an issue where items were indicated on the ground even when none were present.
Fixed issues preventing the completion of the following achievements: 'Bleed 100', 'Poison 100', 'Seal 100', 'Internal injury 100', 'Cold 100', 'Flaw 100'.
Fixed an issue where the Seal effect's MP reduction did not activate at lower stacks.
Fixed an issue where Extreme-Yin divine: Reverse, when used with Prajna Fist, would drain all Strong and MP.
Fixed an issue where Extreme-Yin divine: Positive/Reverse would additionally trigger the Batter effect of the following Skills: Dragon-Capturing Palm, Dragon Subduing Palm, Dog-Beating Staff.
Fixed an issue where the Wind flute's speed boost incorrectly affected all items.
Fixed an issue where the Destructive hairpin consumed 2 stacks of all active Buffs.
Fixed an issue where the speed bonus from wholeheartedly triggered even when conditions weren't met.
Fixed a frequent issue where clicking 'Go' prompted about uncollected items when none existed.
Fixed an occasional issue where items disappeared after crafting (they were actually under the Backpack).
Optimized translation issues in some language versions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
