Full notes
Full 背包闯江湖 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Balance
背包闯江湖 changes
System Update
Key settings now support mouse side buttons and middle mouse button.
The Itempedia now supports a “Highlight this item and its components” feature. When enabled, using the current loot scheme will highlight related items in-game to facilitate locating target items.
It is not possible to modify the currently ongoing game or the loot probability scheme in use. All players will receive 6 gold as compensation.
Arena champions receive one reroll every Friday at 0:00.
Item Updates
Treasure Map items no longer grant copper coins upon sale.
The value of items obtained from Migrants Treasure Maps has been adjusted from 10 to 8.
Bug Fixes
Fixed the issue where the Ingenious hourglass did not affect inner way items.
Fixed the incorrect activation rate of the Stinger mechanism.
Fixed an issue where the Flying Immortal Sword's pursuit effect would fail to trigger in certain situations.
Fixed an issue where the Meteorite iron sword's MP substitution effect incorrectly applied to non-skill items (e.g., Extreme-Yin divine: Reverse).
Fixed an issue where the dodge pursuit of Lonely nine swords could trigger while stunned and could trigger multiple times.
Fixed a display issue in battle where some enemy item information (such as cooldown time and probability) on the right side did not update promptly (display only, no impact on functionality).
Fixed a display issue in battle where, after enemy Unlucky Dice and Doom Chest shield took effect, the probability data of my item information did not update promptly (display only, no impact on functionality).
Fixed an issue where some data in item information did not refresh promptly during Single Battle and Arena modes (display issue only, no functional impact).
Fixed the rank display issue on the main interface.
Fixed the problem where the clickable area of the Quit button at the bottom right corner was too small at certain resolutions.
What’s Coming Next
We’re adding new sections to our update notes where we’ll tease upcoming content.It’s not as official as a ‘roadmap,’ but it’s way more flexible (and maybe sometimes a bit of pie in the sky). We’ll do our best to share future plans that we’re pretty sure about.
Boosting old class items worked great and unlocked tons of fresh ways to play. Next up, we’ll gradually strengthen inner way, food, accessories, armor, and other item types.These tweaks often bring some crazy power spikes and balance shakeups. We’ll jump in fast with adjustments to keep things fun and fair, making sure the new playstyles fit smoothly into the game’s existing numbers.
We’re just starting to plan some new game modes, like a crazier, fun mode (working title), and a Hall of Fame where anyone can be the champ (also a working title).
If I didn’t mention something, it doesn’t mean it’s not coming — maybe it’s not locked down yet, or you’ve already brought it up somewhere I missed. Just @ me in the community to make sure I see it and get back to you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
