In this update4
Full notes
Full 背包闯江湖 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Performance
- Fixes
背包闯江湖 changes
Content Updates
Enhanced Mode buff update (takes effect immediately after update)
Martial Arts Advancement: When stacking skills of the same name, you can comprehend the skill and obtain an additional special entry (only effective in this mode, cannot be carried out)
Right Now Immediately: Pre-Synth is completely free
Glass Man: Both players and enemies start with only 2 hearts
System Updates
Added button outline feedback, optimized item outline display and item drag semi-transparency display.
During combat, all items that deal damage will display real-time damage values on their icons, making it easier to observe their growth.
Note 1
Supported item types do not yet include Knights, currently in development.
Note 2
Skill damage takes the average of the upper and lower limits.
Note 3
Since opponents may have damage reduction or damage blocking, it may not match the actual damage dealt.
After combat ends, most items will display a summary of their performance in this battle on their icons, making it easier to quickly review the battle, including:
Total damage dealt
Total important BUFFs gained/applied
Total healing/shields provided
- Items that deal non-skill multiplier damage (such asNorthern darkness, Blood spirit pearl), the damage in their descriptions is no longer a fixed value, but will change with real-time combat factors (such as: damage bonus attributes, self damage increase). Note: Supported item types do not yet include Knights, currently in development.
Bug Fixes
Fixed the issue where the "on counter-attack" effect would only trigger once during consecutive counter-attacks.
Appendix
List of possible comprehension entries
| Sharp | Damage +50%. |
| Fatal | Critical Rate +40%. |
| Life Steal | Lifesteal rate +30%. |
| Gale | Speed +70%. |
| Sturdy | For every 50 damage dealt, gain 10 Shield (not affected by other effects). |
| Deadly Venom | For every 20 damage dealt, apply 1 layer of Poison. |
| Thorns | For every 20 damage dealt, apply 1 layer of Bleed. |
| Shock Pulse | For every 20 damage dealt, apply 1 layer of Internal injury. |
| Acupoint | For every 20 damage dealt, apply 1 layer of Seal. |
| See Through | For every 50 damage dealt, apply 1 layer of Flaw. |
| Extreme Cold | For every 50 damage dealt, apply 1 layer of Cold. |
| Free | Gain Unconstrain. |
| Surprise Attack | Cannot be Shocked, cannot be blocked by Chest Shield. |
| Sure Hit | Cannot be dodged. |
| Heart Strike | After using a skill: deal damage equal to 15% of the enemy's Current HP (not affected by damage increase/decrease). |
| Momentum | After using a skill: fast-forward this skill's CD by 70% (only once). |
| Selfless | MP consumption -100%. |
Source
Changelog.gg summarizes and formats this update. How we read updates.
