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Steam News2 July 20261mo ago

July 2nd Official Version Update Notes

Content Updates Enhanced Mode buff update (takes effect immediately after update) Martial Arts Advancement: When stacking skills of the same name, you can comprehend the skill and obtain an additional special entry (onl

In this update4

Full notes

Full 背包闯江湖 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedSystem UpdatesAdded button outline feedback, optimized item outline display and item drag semi-transparency display.
changedSystem UpdatesDuring combat, all items that deal damage will display real-time damage values on their icons, making it easier to observe their growth. Note 1: Supported item types do not yet include Knights, currently in development. Note 2: Skill damage takes the average of the upper and lower limits. Note 3: Since opponents may have damage reduction or damage blocking, it may not match the actual damage dealt.
changedSystem UpdatesAfter combat ends, most items will display a summary of their performance in this battle on their icons, making it easier to quickly review the battle, including:
changedSystem UpdatesTotal damage dealt
fixedSystem UpdatesItems that deal non-skill multiplier damage (such as: Northern darkness, Blood spirit pearl), the damage in their descriptions is no longer a fixed value, but will change with real-time combat factors (such as: damage bonus attributes, self damage increase). Note: Supported item types do not yet include Knights, currently in development.
fixedBug FixesFixed the issue where the "on counter-attack" effect would only trigger once during consecutive counter-attacks.

背包闯江湖 changes

addedAdded button outline feedback, optimized item outline display and item drag semi-transparency display.
changedDuring combat, all items that deal damage will display real-time damage values on their icons, making it easier to observe their growth. Note 1: Supported item types do not yet include Knights, currently in development. Note 2: Skill damage takes the average of the upper and lower limits. Note 3: Since opponents may have damage reduction or damage blocking, it may not match the actual damage dealt.
changedAfter combat ends, most items will display a summary of their performance in this battle on their icons, making it easier to quickly review the battle, including:
changedTotal damage dealt
fixedItems that deal non-skill multiplier damage (such as: Northern darkness, Blood spirit pearl), the damage in their descriptions is no longer a fixed value, but will change with real-time combat factors (such as: damage bonus attributes, self damage increase). Note: Supported item types do not yet include Knights, currently in development.

Content Updates

  1. Enhanced Mode buff update (takes effect immediately after update)

  2. Martial Arts Advancement: When stacking skills of the same name, you can comprehend the skill and obtain an additional special entry (only effective in this mode, cannot be carried out)

  3. Right Now Immediately: Pre-Synth is completely free

  4. Glass Man: Both players and enemies start with only 2 hearts

System Updates

  1. Added button outline feedback, optimized item outline display and item drag semi-transparency display.

  2. During combat, all items that deal damage will display real-time damage values on their icons, making it easier to observe their growth.

    Note 1

    Supported item types do not yet include Knights, currently in development.

    Note 2

    Skill damage takes the average of the upper and lower limits.

    Note 3

    Since opponents may have damage reduction or damage blocking, it may not match the actual damage dealt.

  3. After combat ends, most items will display a summary of their performance in this battle on their icons, making it easier to quickly review the battle, including:

  4. Total damage dealt

  5. Total important BUFFs gained/applied

  6. Total healing/shields provided

  7. Items that deal non-skill multiplier damage (such asNorthern darkness, Blood spirit pearl), the damage in their descriptions is no longer a fixed value, but will change with real-time combat factors (such as: damage bonus attributes, self damage increase). Note: Supported item types do not yet include Knights, currently in development.

Bug Fixes

  1. Fixed the issue where the "on counter-attack" effect would only trigger once during consecutive counter-attacks.

Appendix

List of possible comprehension entries

SharpDamage +50%.
FatalCritical Rate +40%.
Life StealLifesteal rate +30%.
GaleSpeed +70%.
SturdyFor every 50 damage dealt, gain 10 Shield (not affected by other effects).
Deadly VenomFor every 20 damage dealt, apply 1 layer of Poison.
ThornsFor every 20 damage dealt, apply 1 layer of Bleed.
Shock PulseFor every 20 damage dealt, apply 1 layer of Internal injury.
AcupointFor every 20 damage dealt, apply 1 layer of Seal.
See ThroughFor every 50 damage dealt, apply 1 layer of Flaw.
Extreme ColdFor every 50 damage dealt, apply 1 layer of Cold.
FreeGain Unconstrain.
Surprise AttackCannot be Shocked, cannot be blocked by Chest Shield.
Sure HitCannot be dodged.
Heart StrikeAfter using a skill: deal damage equal to 15% of the enemy's Current HP (not affected by damage increase/decrease).
MomentumAfter using a skill: fast-forward this skill's CD by 70% (only once).
SelflessMP consumption -100%.

Source

Steam News / 2 July 2026

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