HomeGamesUpdatesPricingMethodology
Steam News20 July 20261mo ago

UPDATE v0.9.5 Checkpoint 3 | Procedural Generation Basics

💬 UPDATE v0.9.5 (Checkpoint 3) ⚔️ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to

Full notes

Full 3876 AD: Corruption update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • Maps
added⚔️ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to track infestation count during combat - NEW: Ally combat now also counts when fighting infestations
added🏗️ BUILDINGS & WORLD GENERATION - NEW: MP-Buff buildings that can be discovered, activate to get MP - NEW: Added Procedural generation for Generic and MP-Buff locations
removed⚠️ WARNING: Very unfinished build, many bugs! - FIX: Manual folder deletion should no longer be needed
changedNext up: final polishes before the full multi-map setup goes live.
changed🌌 Stay tuned!

3876 AD: Corruption changes

added⚔️ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to track infestation count during combat - NEW: Ally combat now also counts when fighting infestations
added🏗️ BUILDINGS & WORLD GENERATION - NEW: MP-Buff buildings that can be discovered, activate to get MP - NEW: Added Procedural generation for Generic and MP-Buff locations
removed⚠️ WARNING: Very unfinished build, many bugs! - FIX: Manual folder deletion should no longer be needed
changedNext up: final polishes before the full multi-map setup goes live.
changed🌌 Stay tuned!

💬 UPDATE v0.9.5 (Checkpoint 3)

⚔️ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to track infestation count during combat - NEW: Ally combat now also counts when fighting infestations

🏗️ BUILDINGS & WORLD GENERATION - NEW: MP-Buff buildings that can be discovered, activate to get MP - NEW: Added Procedural generation for Generic and MP-Buff locations

⚠️ WARNING: Very unfinished build, many bugs! - FIX: Manual folder deletion should no longer be needed

Next up: final polishes before the full multi-map setup goes live.

🌌 Stay tuned!

Source

Steam News / 20 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.