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Steam News13 July 20261mo ago

UPDATE v0.9.5 Checkpoint 2 | Experimental Build

๐Ÿ”„ UPDATE v0.9.5 (Checkpoint 2) This release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes.

Full notes

Full 3876 AD: Corruption update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Maps
  • Compatibility
  • Gameplay
changedThis release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes.
addedโš ๏ธ IMPORTANT NOTICE - WARNING: This is a very unfinished build with many bugs. Expect glitches! - Delete the 'Roaming/OpenSplit' folder before starting a new version for compatibility.
added๐ŸŒ PROCEDURAL & WORLD GENERATION - NEW: Added randomized site placement logic - NEW: Established procedural site generation foundation - NEW: Added basic procedural spawn and entity movement systems - Added tile coordinate numbers when hovering over the map - Removed the unnecessary player no-spawn zone
changed๐Ÿ”ง REFINEMENTS & FIXES - FIX: Changed the trees back to normal size

3876 AD: Corruption changes

changedThis release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes.
addedโš ๏ธ IMPORTANT NOTICE - WARNING: This is a very unfinished build with many bugs. Expect glitches! - Delete the 'Roaming/OpenSplit' folder before starting a new version for compatibility.
added๐ŸŒ PROCEDURAL & WORLD GENERATION - NEW: Added randomized site placement logic - NEW: Established procedural site generation foundation - NEW: Added basic procedural spawn and entity movement systems - Added tile coordinate numbers when hovering over the map - Removed the unnecessary player no-spawn zone
changed๐Ÿ”ง REFINEMENTS & FIXES - FIX: Changed the trees back to normal size

๐Ÿ”„ UPDATE v0.9.5 (Checkpoint 2)

This release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes.

โš ๏ธ IMPORTANT NOTICE - WARNING: This is a very unfinished build with many bugs. Expect glitches! - Delete the 'Roaming/OpenSplit' folder before starting a new version for compatibility.

๐ŸŒ PROCEDURAL & WORLD GENERATION - NEW: Added randomized site placement logic - NEW: Established procedural site generation foundation - NEW: Added basic procedural spawn and entity movement systems - Added tile coordinate numbers when hovering over the map - Removed the unnecessary player no-spawn zone

๐Ÿ”ง REFINEMENTS & FIXES - FIX: Changed the trees back to normal size

๐Ÿ”ญ DEVELOPMENT PREVIEW Time to crack open the hood on procedural generation! This checkpoint is raw, highly experimental, and definitely rough around the edges, but it lays the groundwork for infinitely varied exploration.

Thank you!

Source

Steam News / 13 July 2026

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