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Steam News3 February 20266mo ago

Starfire Demo Update: Sharper Bullets, Clearer UI, Instant Wishlist!

Hello everyone! Thank you to everyone who has tried the demo and provided feedback! To improve your experience, I just released a small optimized update.

In this update1

Full notes

Full 星灼 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedThank you to everyone who has tried the demo and provided feedback! To improve your experience, I just released a small optimized update.
changedThis update focuses on adjustments for "combat fairness," "UI experience," and the much-anticipated "support method."
changed[Combat Adjustments] Bullet Pattern Collision Timing Optimized I've adjusted the collision generation logic for some bullet patterns. Now, all bullets will only collide 0.3 seconds after becoming fully visible, giving you clearer and fairer reaction time.
fixed[UI Fixes] Multiple Display Issues Resolved I fixed occasional level selection misalignment and UI overlap issues in the map interface. Navigation is now clearer. I also optimized the post-failure screen, resolving an overly dark UI to ensure options are clear.
added[New Feature] One-Click Wishlist Addition You can now directly find the "Add to Steam Wishlist" button on the demo's main interface. If you enjoy my game, this is the best way to support its continued development!
changed[Other Updates] I updated the credits to thank everyone who has helped me. Additionally, this update includes some underlying stability improvements.

星灼 changes

changedThank you to everyone who has tried the demo and provided feedback! To improve your experience, I just released a small optimized update.
changedThis update focuses on adjustments for "combat fairness," "UI experience," and the much-anticipated "support method."
changed[Combat Adjustments] Bullet Pattern Collision Timing Optimized I've adjusted the collision generation logic for some bullet patterns. Now, all bullets will only collide 0.3 seconds after becoming fully visible, giving you clearer and fairer reaction time.
fixed[UI Fixes] Multiple Display Issues Resolved I fixed occasional level selection misalignment and UI overlap issues in the map interface. Navigation is now clearer. I also optimized the post-failure screen, resolving an overly dark UI to ensure options are clear.
added[New Feature] One-Click Wishlist Addition You can now directly find the "Add to Steam Wishlist" button on the demo's main interface. If you enjoy my game, this is the best way to support its continued development!

Thank you to everyone who has tried the demo and provided feedback! To improve your experience, I just released a small optimized update.

This update focuses on adjustments for"combat fairness," "UI experience,"and the much-anticipated"support method."

Main Update Content:

[Combat Adjustments] Bullet Pattern Collision Timing Optimized I've adjusted the collision generation logic for some bullet patterns. Now, all bullets will only collide 0.3 seconds after becoming fully visible, giving you clearer and fairer reaction time.

[UI Fixes] Multiple Display Issues Resolved I fixed occasional level selection misalignment and UI overlap issues in the map interface. Navigation is now clearer. I also optimized the post-failure screen, resolving an overly dark UI to ensure options are clear.

[New Feature] One-Click Wishlist Addition You can now directly find the "Add to Steam Wishlist" button on the demo's main interface. If you enjoy my game, this is the best way to support its continued development!

[Other Updates] I updated the credits to thank everyone who has helped me. Additionally, this update includes some underlying stability improvements.

🔍 How to Get the Update? The Steam client will usually update your Demo automatically. If not, try restarting Steam.

Your every playtest and feedback is crucial. If you encounter any new issues, please let me know via the Community Discussions!

YANG (solo dev)

Source

Steam News / 3 February 2026

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