Full notes
Full 30 Days on Ship update
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What changed
- Gameplay
- Events
Hey Survivors!
Surviving on an abandoned ship isn’t just about constant struggle — it’s also about the quiet moments, the decisions made while opening yet another container. Listening closely to your feedback, we’ve reworked one of the core gameplay elements in 30 Days on Ship: looting.
📦 Looting That Matters
Containers have undergone major changes. We simplified the system by removing unnecessary frustration, while adding more variety at the same time. Each container is now clearer, more readable, and… more tempting.
You’ll make decisions faster. And you’ll never be sure whether something inside might change the course of your survival.
⚙️ Resources = Better Game Flow
We’ve also changed how resources work to make exploration smoother and more satisfying:
less chaos, more meaningful rewards
greater variety of finds
improved progression pacing
every interaction pushes the game forward
We want looting to feel like a reward in itself — not a chore between the next dangers.
đź§Ş We Test. We Improve. We Listen.
This is still a testing phase. These changes are the first step in a new direction and — as always — your feedback will have a real impact on their final form.
Surviving on the ship becomes more dynamic, more readable, and more rewarding.
Stay safe, Survivors! 🛠️
Source
Changelog.gg summarizes and formats this update. How we read updates.
