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Steam News21 November 20257mo ago

Advanced AI, Weapon Physics & Community Fixes

Ahoy, Sailors! We've been busy working on some exciting improvements for 30 Days on the Ship.

In this update4

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Full 30 Days on Ship update

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What changed

3 fixes2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedAhoy, Sailors!We've been busy working on some exciting improvements for 30 Days on the Ship . Here's what we've been cooking up in the development kitchen:
changed🏴‍☠️ Advanced Pirate AI SystemSound Reaction – Pirates now respond to noises you make. Loud footsteps, gunshots, or knocked-over objects will alert nearby enemies
changed🏴‍☠️ Advanced Pirate AI SystemDamage Response – Enemies react realistically to the amount of damage they take, changing their tactics based on their condition
changed🏴‍☠️ Advanced Pirate AI SystemThese improvements make combat more tactical and unpredictable. Enemies feel alive and responsive to your every action!
changed🔫 Weapon PhysicsWe've completely reworked the firearms system:
changed🔫 Weapon PhysicsPhysics-based projectiles – bullets now behave more realistically

30 Days on Ship changes

changedWe've been busy working on some exciting improvements for 30 Days on the Ship . Here's what we've been cooking up in the development kitchen:
changedSound Reaction – Pirates now respond to noises you make. Loud footsteps, gunshots, or knocked-over objects will alert nearby enemies
changedDamage Response – Enemies react realistically to the amount of damage they take, changing their tactics based on their condition
changedThese improvements make combat more tactical and unpredictable. Enemies feel alive and responsive to your every action!
changedWe've completely reworked the firearms system:

Ahoy, Sailors!

We've been busy working on some exciting improvements for 30 Days on the Ship. Here's what we've been cooking up in the development kitchen:

🏴‍☠️ Advanced Pirate AI System

Our enemy AI has received a major overhaul with much more dynamic behaviors:

  • Sound Reaction – Pirates now respond to noises you make. Loud footsteps, gunshots, or knocked-over objects will alert nearby enemies

  • Damage Response – Enemies react realistically to the amount of damage they take, changing their tactics based on their condition

  • Cover Awareness – When you aim at pirates, they'll actively try to avoid your line of fire and seek cover

These improvements make combat more tactical and unpredictable. Enemies feel alive and responsive to your every action!

🔫 Weapon Physics

We've completely reworked the firearms system:

  • Physics-based projectiles – bullets now behave more realistically

  • Better feedback – shooting feels more impactful and satisfying

  • Improved accuracy simulation – weapon handling is now more authentic

The new system makes gunplay feel much more visceral and rewarding.

🔧 Community-Driven Hotfixes

Thanks to your bug reports and feedback, we've been able to address numerous issues you've encountered. Your reports are invaluable – they help us identify and fix problems we might have missed. Most importantly, we've fixed the major issue with disappearing rooms and ship parts – this critical bug should no longer disrupt your gameplay experience.

Every piece of feedback makes the game better, so keep them coming!

All these changes will be available by the end of the year in the demo version. We can't wait for you to experience the improved AI and new weapon physics!

See you on board! ⚓

Source

Steam News / 21 November 2025

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