Update log
Full 13Z: The Zodiac Trials update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
0 fixes0 additions1 change0 removals
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changedHey Zodiac Challengers, we’ve got another round of bug fixes and QoL updates for you. Keep those reports, feedback and suggestions coming! ;) * All items with ⭐ were inspired by the Community.
Dev team vs all the bug reports >:D
Hey Zodiac Challengers, we’ve got another round of bug fixes and QoL updates for you. Keep those reports, feedback and suggestions coming! ;) * All items with ⭐ were inspired by the Community.
| BUG FIXES | |
|---|---|
| ⭐ | Invert mouse Axis setting now functions properly |
| ⭐ | Flying blades can now damage properly throughout a lengthy trial |
| Sylith's daggers can now deal damage properly to Cosmia under all conditions | |
| ⭐ | Cosmia and Goldcroak should appear at the right time of day in trial |
| Giant terracotta warrior is displaying properly now at the background of Act 2 | |
| Mountain boulders will now function appropriately across stages | |
| ⭐ | Zodiac Guardian UI now functions properly when using controller |
| Monkey's flawless challenge now rewards bonus jades properly | |
| Dog's giant appearance in level renders normally now | |
| Players will now return to the safezone after dropping from Monkey's platform challenge | |
| Purchases at Rooster's airship will now be priced correctly | |
| Frostbrand upgrade now scales properly when rank up. | |
| Opening glory chest or making room choices will no longer cause players to lose HP incorrectly. | |
| Blade dash now spawns the correct quantity of Flying Blades | |
| Dialogue UI will no longer be overlapping with player HUD | |
| ⭐ | Replacement seals UI can now be reset properly on future choice UIs. |
| ⭐ | Water familiar now scales properly at higher ranks |
| ⭐ | Esc button now functions properly in Knowledge view. |
| Flash of Steel's Qi cost reduction now matches description | |
| Quailty of Life(QoL) Improvements | |
| Dogs' greeting lines have been updated to reduce repetitiveness. | |
| ⭐ | Many areas with missing floors or invisible blockers have been fixed. |
| Sylith's dagger throw auto target now receives improved assistance when using controller | |
| ⭐ | Ember Vanguard's multiple parts can now be targeted separately. |
| Timekeeper's choices can now be displayed correctly | |
| Village's environment saturation have been adjusted. | |
| ⭐ | After returning from trial, player can now be spawned properly without floating. |
| CO-OP | |
| A reminder about Patron Quest progression has been added for multiplayer mode. |
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