Full notes
Full 10-Man Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
- Compatibility
10-Man Idle changes
10-Man Idle - v1.5.10 Patch Notes
Bug Fixes, QoL & Stability
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This update fixes achievement tracking bugs, improves click reliability, fixes missing offline guild XP, and adds quality-of-life improvements to crafting and the auction house. All changes are fully compatible with existing save files.
BUG FIXES
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Achievement Fixes - Already Installed
Fixed "Getting Stronger" (level 10), "Seasoned Adventurer" (level 30), and "Maximum Power" (level 60) achievements not triggering. These achievements were missing an internal tracking key, making them impossible to earn.
Fixed "First Sale" and "Auction Regular" achievements not tracking auction house sells. The sell-by-ID function used by the UI was not firing the achievement event.
Added retroactive achievement scan on save load. If you already have characters past level 10, 30, or 60, those achievements will unlock automatically when you load your save.
Offline Progression
Fixed offline dungeon and raid completions not granting guild experience. Players who left dungeons or raids running while offline were receiving character XP, gold, and loot, but zero guild XP. This meant no guild level-ups and no bank slot increases from offline play. Guild XP is now awarded matching the online formula (full XP on success, 1/4 on failure).
Click Reliability - Already Installed
Added an additional layer of click detection resilience for players experiencing unresponsive UI. This targets edge cases with high-polling-rate mice, hybrid touch/mouse devices, and systems running through input emulation layers.
QUALITY OF LIFE
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Auction House
Added bulk sell buttons (Sell Common, Sell Uncommon, Sell Rare) to the Sell tab. Quickly sell all equipment of a chosen rarity with one click.
Bulk sell includes a confirmation popup showing item count and total gold before selling.
After selling, a results screen shows how many items were sold and gold earned.
Added item tooltips on hover in the Gear buy tab and Sell tab showing equipment stats (slot, item level, Combat Power, price).
Crafting
Added recipe filter buttons (All / W / A) to the crafting screen to filter recipes by weapons or armor.
Bank / Inventory
Shields now appear under the W (Weapons) filter.
Trinkets now appear under the A (Armor) filter.
Crafting Recipes
Skinning Knife recipe now requires Light Leather instead of Rugged Leather.
SAVE COMPATIBILITY
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This update is fully compatible with existing save files. No action is needed -- just update and play. Achievements you already qualified for will unlock automatically on load.
Source
Changelog.gg summarizes and formats this update. How we read updates.
