Update history
Latest ZukuRace updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- ZukuRace
Snake engine anti-lag, and other
Snake engine anti-lag - Road and border more detailed parametric texture - New app icon, titlebar text, app name - Disable high DPI downscale
Announcement1 changeGameplay - ZukuRace
More precise braking vectoring
Now trail braking does not cause body twiching, braking vectoring compensate it instantly.
Announcement - ZukuRace
Much more powerful Snake
It is now near 1700-1800 hp :) And have a high boost at high RPM.
Announcement - ZukuRace
Improved career and small fixes
Smaller career 5, 5, 10, 15, 15 laps to 5, 5, 10, 10, 10, 10 laps. Improved spawn wrong car class. Improved set incorrect car color map in career mode. Menu navigation to correct menu after return from race event. Impro…
Event4 changesGameplayMaps - ZukuRace
Some updates
Replication works fine for 6 wheel vehicle. Softer collision in multiplayer. More balanced RR01 steering (less understeer). Check, if multiplayer game works on invite?
Announcement1 changeGameplay - ZukuRace
ICE car exhaust panning
ICE car now has exhaust audio panning. The volume depends on exhaust position an direction, relative to sound listener (player).
Announcement1 changeUI/audio - ZukuRace
Correct car spawns in multiplayer
Multiplayer: now current selected car is spawned in multiplayer session. For external bot developers (https://github.com/zukurace/zukurace-external-bot): IPC semaphores and memory use char, not wchar.
Announcement - ZukuRace
Distance markers added
Distance to the closest turn start point.
Announcement - ZukuRace
LINUX SUPPORT ADDED
Please check it out. Report bugs on Discord, if any.
Announcement - ZukuRace
For Developers: You can create you own bot AI
SDK available here: https://github.com/zukurace/zukurace-external-bot/ What does external bot do? Receives position, rotation, ans speed magnitude of the car from the game (10 times/s). Sends input data (throttle, braki…
Patch notes2 changesFix - ZukuRace
HOT FIX: Instant disable penalty, spectate menu on destroy
The next major hot fixes: Leaving the safe zone instantly disables penalty, no delay. Spectate window appears on car destroy (no navigation in pause menu needed). Ocean City water no longer have collision. Night City ad…
Announcement2 changesGameplayPerformance - ZukuRace
Some shaders for graphics developers
Some shader coded is published on ShaderToy. https://www.shadertoy.com/user/bluramount If you don’t see the content, try searching for the keyword ZukuRace.
Announcement1 changePerformance - ZukuRace
ZukuRace is finally out!
It’s been a long and difficult journey creating this game. The game is in Early Access, so feel free to contact our Discord channel to give a feedback. Every review or re-post helps me spend more time on development to…
Store1 change - ZukuRace
Wheels, color pickers, lap highscore, slider widgets, fux UI bugs, other...
What is new in the latest release: Main Menu: "PC does not support SM6 warning" message. The game works with DX11, but with some visual glitches. It may be fixed in the future. However, the game runs at 60 FPS on and ol…
Announcement7 changesFixGameplay - ZukuRace
Copy-paste colors maps. Rotate car in paint shop.
Rotate car in paint shop Using gamepad right thumbstick. Copy-paste car color maps. Navigate to car paint shop. Use Ctrl + C to retrieve color map to copied text. A color scheme of a car above: { "Colors": [ "#7C004CFF"…
Announcement1 changeMaps - ZukuRace
Notifications are visible in racing mode.
Announcement


