Full notes
Full Zort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
In this first episode, you will encounter other creatures while trying to escape from the factory.
Improvements and bug fixes
Fixed items not working when exiting and re-entering the game.
Notes and some environment details have been localized to all other supported languages.
Holes have been added to the map. Thus, moving around the place became more difficult. You can also have fun moments by pushing your friends into holes.
Some lighting bugs fixed
Dexter's chance of appearing has been reduced
The chance of Skinwalker appearing has been reduced
The chance of ManSlender appearing has been reduced
Jimmy's key was moved to a much more prominent location
The saw in the factory was moved to a much more prominent place
Important items were made shiny
Important notes highlighted
Fixed bugs when using Zorti
Source
Changelog.gg summarizes and formats this update. How we read updates.
