In this update6
Full notes
Full ZOR: Pilgrimage of the Slorfs update
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What changed
- UI and audio
- Balance
- Events
- Gameplay
- Maps
- Fixes
ZOR: Pilgrimage of the Slorfs changes
In our upcoming May patch we get back to business with a ton of new content and a complete overhaul of the camp UI.
New Slorf
Burle is unlocked via the new Murk astrolabe arm and features extra health and the ability to climb using food instead of action points. With lower starting food, you will need to be extra careful managing your food economy as you build your deck and campsite.
Burle enjoys the simple things in life: climbing and punching
New Clearing: The Blistered Oasis
This new challenge has the Slorfs protecting an oasis that is under siege by the spreading poison of some nasty oozing pustules!
New Astrolabe Nodes
The Murk arm of the astrolabe and it's nodes are now available to unlock. Would you like more poison, spreading muck, or some zombie enemies?
Camp UI Overhaul
The Camp UI has been in an awkward state for a while, a relic of a time before recent changes. Finally, it is getting the overhaul it needs.
Camp will now use the same tab driven flow as the pilgrimage setup. This allows for instant moving between screens while always seeing the situation at a glance. The map presentation has been overhauled and an overview panel added, to remind you of which astrolabe nodes you have active.
Tuning
Terrain penalties now indicated on path during movement
Elder attack cards clearly show they aren't playable
Rowans food previews now display his cap of 1
Yell cards buffed
Mask now gives stealth instead of evade
Bug fixes
Mudsnacks that are dropped as loot now offer dual choice
Fixed case of turret not properly transforming into ghost mode
Objects can no longer be placed in the single tile in front of root mother on day 3 root challenge
Source
Changelog.gg summarizes and formats this update. How we read updates.
