Full notes
Full Zone 22 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
[Added] -new material to some of the buildings -A Yes / No option will show up upon exiting a workstation -Sound effects when navigating the workstation computer -Ladders to the watch towers -A proper keyboard to the Gear Inspection workstation -a new tutorial which shows up when you've leveled up for the first time -Buying things for the apartment decreases your stress level within your home significantly -a new material on the ramp in the beginning of the game [Fixed] -a bug where the mouse would lock in the office workstation -some stretched out textures -a bug where the hackable panels would label you as a villain and not reset your status -a bug where certain fences would label you as a villain and not reset your status -When typing a report for a faulty object in the GI workstation, the player will be frozen until the report is complete -civilians will now avoid the player in their path, guards however won't -a rare audio bug which would cause certain sounds to be heard over the entire zone -a bug where certain vital animations wouldn't play [Tweaked] -Changed position of certain overlapping guardtowers -Increased the chance of finding food in trashcans [Removed] -the corpse moving part in the beginning of the game -Some floating civilians -Some assets which isn't and never was visible to the player The next update 1.2 will have more exiting stuff guys, I promise. It will include 2 new workstations and more. Stay tuned!
Source
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