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Steam News16 August 201510y ago

Patch Notes EAV1.1.5

[Added] -Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's connecting the two f

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Full Zone 22 update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changed[Added] -Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's connecting the two factories -New materials and textures to the interiors of the workoffice -Added chairs and table assets to the workoffice -You can now find more types of food in trashcans -A new navmesh has been implemented. The AI will now chase you in every corner -When rebelstrength is increased a texture will show up notifying you about it -Whenever a Civilian is killed, rebelstrength will decrease -A new tutorial within the rebel hideout [Fixed] -A bug where sometimes the assets in workoffice would disappear -A bug where you could run away from trashcans and still perform the search action -A bug where you couldn't walk up the fuel tanks stairs -A bug where the AI would walk through certain objects -A bug where the AI freaked out in certain areas -A bug where the Chop or Move buttons did nothing in the Mill workstation -A bug where the boxfill workstation would break -A bug where one of the tutorials never loaded properly [Tweaked] -The position of certain assets that overlapped walls -Positions of some Civilians -The chance of finding food in trashcans has been increased slightly -The workstations no longer reduces notoriety every second but attending work reduces notoriety by 10 -When a certain attribute is increased the texture will only show up for 3 seconds instead of 5 [Removed] -Poles in the workoffice -Some unnecessary assets such as useless signs, platforms etc -A couple of civilian slackers

[Added] -Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's connecting the two factories -New materials and textures to the interiors of the workoffice -Added chairs and table assets to the workoffice -You can now find more types of food in trashcans -A new navmesh has been implemented. The AI will now chase you in every corner -When rebelstrength is increased a texture will show up notifying you about it -Whenever a Civilian is killed, rebelstrength will decrease -A new tutorial within the rebel hideout [Fixed] -A bug where sometimes the assets in workoffice would disappear -A bug where you could run away from trashcans and still perform the search action -A bug where you couldn't walk up the fuel tanks stairs -A bug where the AI would walk through certain objects -A bug where the AI freaked out in certain areas -A bug where the Chop or Move buttons did nothing in the Mill workstation -A bug where the boxfill workstation would break -A bug where one of the tutorials never loaded properly [Tweaked] -The position of certain assets that overlapped walls -Positions of some Civilians -The chance of finding food in trashcans has been increased slightly -The workstations no longer reduces notoriety every second but attending work reduces notoriety by 10 -When a certain attribute is increased the texture will only show up for 3 seconds instead of 5 [Removed] -Poles in the workoffice -Some unnecessary assets such as useless signs, platforms etc -A couple of civilian slackers

Source

Steam News / 16 August 2015

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