What changed
1 fix0 additions0 changes0 removals
fixed[Added] - New guard AI system. It's a lot easier for the player to escape the guards and run home to safety [Added] - A health system that determines if you're going to get caught or not [Added] - Muzzle flashes to the guards weapons [Added] - New gunshot sound [Added] - A more reliable branding system, it's impossible to get branded twice [Added] - a health option in journal [Added] - working reduces notoriety [Added] - Notoriety decreases daily by 20 [Added] - Alarm sound that activates upon being caught [Added] - Eating food also restores HP [Fixed] - a bug where the loot crates just stayed on the message "Not Enough Strength" [Fixed] - a bug where the loot crate lable you as a thief and never removing the tag [Tweaked] - Cleaned up some scripts (improves performance slightly) [Tweaked] - The execution cutscene now starts at the break of dawn The AI has been improved a lot. The guards aren't perfect yet though, they need to have a run state and better animations. The cooking system has to wait, I had to rewrite the entire AI and it took up a lot of time and it was way more important.
Zone 22 changes
fixed[Added] - New guard AI system. It's a lot easier for the player to escape the guards and run home to safety [Added] - A health system that determines if you're going to get caught or not [Added] - Muzzle flashes to the guards weapons [Added] - New gunshot sound [Added] - A more reliable branding system, it's impossible to get branded twice [Added] - a health option in journal [Added] - working reduces notoriety [Added] - Notoriety decreases daily by 20 [Added] - Alarm sound that activates upon being caught [Added] - Eating food also restores HP [Fixed] - a bug where the loot crates just stayed on the message "Not Enough Strength" [Fixed] - a bug where the loot crate lable you as a thief and never removing the tag [Tweaked] - Cleaned up some scripts (improves performance slightly) [Tweaked] - The execution cutscene now starts at the break of dawn The AI has been improved a lot. The guards aren't perfect yet though, they need to have a run state and better animations. The cooking system has to wait, I had to rewrite the entire AI and it took up a lot of time and it was way more important.
[Added] - New guard AI system. It's a lot easier for the player to escape the guards and run home to safety [Added] - A health system that determines if you're going to get caught or not [Added] - Muzzle flashes to the guards weapons [Added] - New gunshot sound [Added] - A more reliable branding system, it's impossible to get branded twice [Added] - a health option in journal [Added] - working reduces notoriety [Added] - Notoriety decreases daily by 20 [Added] - Alarm sound that activates upon being caught [Added] - Eating food also restores HP [Fixed] - a bug where the loot crates just stayed on the message "Not Enough Strength" [Fixed] - a bug where the loot crate lable you as a thief and never removing the tag [Tweaked] - Cleaned up some scripts (improves performance slightly) [Tweaked] - The execution cutscene now starts at the break of dawn The AI has been improved a lot. The guards aren't perfect yet though, they need to have a run state and better animations. The cooking system has to wait, I had to rewrite the entire AI and it took up a lot of time and it was way more important.