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Steam News26 March 20251y ago

Update notes for 1.06

Update notes for 1.06 Bug Fixes Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations Raytraced Shadow Denoiser is now disabled by default, as it coul

Full notes

Full Zombieville USA 3D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
fixedFixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations
addedRaytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings.
addedAdded an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.
addedAdded the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)
changedBottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons
changedIncreased the minimum distance explosive zombies can spawn from a player
Boomstick base ammo2030Boomstick base ammo increased, buffMinigun base ammo180240Minigun base ammo increased, buff

Zombieville USA 3D changes

fixedFixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations
addedRaytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings.
addedAdded an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.
addedAdded the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)
changedBottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons

Update notes for 1.06

Bug Fixes

  • Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations

  • Raytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings.

  • The ESC key now correctly backs out of menus on the launch screen

Adjustments

  • Added an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.

  • Added the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)

  • Weapons with “Overload” now simply consume double ammo, instead of using ammo from all weapons at once

  • Bottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons

  • Increased the minimum distance explosive zombies can spawn from a player

  • Increased Striker damage roughly 45%

  • Increased Boomstick base ammo from 20 to 30

  • Increased Minigun base ammo from 180 to 240

Source

Steam News / 26 March 2025

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