Full notes
Full Zombieville USA 3D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Zombieville USA 3D changes
Update notes for 1.06
Bug Fixes
Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations
Raytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings.
The ESC key now correctly backs out of menus on the launch screen
Adjustments
Added an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.
Added the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)
Weapons with “Overload” now simply consume double ammo, instead of using ammo from all weapons at once
Bottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons
Increased the minimum distance explosive zombies can spawn from a player
Increased Striker damage roughly 45%
Increased Boomstick base ammo from 20 to 30
Increased Minigun base ammo from 180 to 240
Source
Changelog.gg summarizes and formats this update. How we read updates.
