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Steam News4 June 201610y ago

Patch 1.04

- Added select dual wield loadouts. - Added dual katanas. - Added in-game options for volume and brightness adjustment via the menu button on the Vive controller.

Full notes

Full Zombie Training Simulator update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded select dual wield loadouts. - Added dual katanas. - Added in-game options for volume and brightness adjustment via the menu button on the Vive controller. Tips: - You can pick up items from the table using a hand which has a katana or gun equipped. - The radio (noise source) is your most capable zombie bait. It takes longer to destroy/consume than meat. Unlike meat, it can't be destroyed by the chef (gorging) zombie in a single bite. - The lantern duals as an explosive and a nighttime-only zombie bait (light attractant). - You can shoot meat, radio and grenades to push them further away from you. - Keeping the banjo zombie alive can give you time to rack up big points from the neighboring zombies distracted by his music.

- Added select dual wield loadouts. - Added dual katanas. - Added in-game options for volume and brightness adjustment via the menu button on the Vive controller. Tips: - You can pick up items from the table using a hand which has a katana or gun equipped. - The radio (noise source) is your most capable zombie bait. It takes longer to destroy/consume than meat. Unlike meat, it can't be destroyed by the chef (gorging) zombie in a single bite. - The lantern duals as an explosive and a nighttime-only zombie bait (light attractant). - You can shoot meat, radio and grenades to push them further away from you. - Keeping the banjo zombie alive can give you time to rack up big points from the neighboring zombies distracted by his music.

Source

Steam News / 4 June 2016

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