In this update6
Full notes
Full Zombie Tower Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
Zombie Tower Survivor changes
Deadeye Aspect
Say hello to the Deadeye, the first aspect that lets you manually attack the zombies. Your manual left-click shots work alongside auto-attacks, and they run on Deadeye Charges that recover over time.
Jump in and give it a try. We would love to hear how the new aspect feels to play with. Steam post image
Talents
Talents are now split across 3 tiers.
Added the Regen Suppression talent, reducing enemy HP and Energy Shield regen by 75%.
Added talent rerolls using Skulls or Talent Shards.
Attribute Mastery
Added Attribute Mastery talents.
Attack, Magic, Defense, and Vitality Mastery grant attributes and let you choose a scaling bonus.
Attribute Mastery includes 29 scaling bonuses split across Uncommon, Rare, and Legendary tiers.
You can choose up to 4 Attribute Masteries per run.
Gameplay Options
Added a manual aim gameplay option.
Added an option to skip chest reward selection.
Added an option to show or hide damage numbers.
Optimization
Added the first iteration of adaptive frame budgeting to reduce frame spikes during large damage bursts and heavy floating text spam.
Balance and Fixes
Archmage Aspect has been removed from the game until its rework.
Locked upgrades no longer appear as chest rewards.
Damage absorbed by Energy Shield now shows in popups instead of 0.
Power Surge and Corruption Surge maximum stacks reduced from 2 to 1.
Dot Overflow chance was reduced from 10% to 6%, and its upgrade cap was raised from 10 to 20.
Empowered Vitality and Empowered Rock Heart bonuses were reduced from 10% to 6%.
Added protection against income abuse from stalling waves: if enemies remain alive long after a wave ends, they gradually gain pressure bonuses until the wave is cleared.
Fixed Endless run timer reset and elapsed time display.
Fixed knockback locks and excessive enemy displacement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
