In this update11
Full notes
Full Zombie Tower Survivor update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
Zombie Tower Survivor changes
General
Multi-upgrade choices are now selected automatically. Manual choice selection has been removed.
Increased the maximum rank of Attack Attribute upgrades from 10 to 100.
Reduced the Area upgrade bonus from 10% to 8%.
User Interface
Added spacing between the Lock and Block buttons in the Shop.
Reduced spacing in the stats tables to display more information on screen.
Fixed Reincarnation Charges not updating after Phoenix Rebirth.
Enemy Performance
Significantly improved performance and reduced frame drops in battles with large groups of enemies.
Optimized enemy animations, combat updates, and physics processing.
Improved the performance of Rare and Magic enemy outlines.
Fixed several visual and attack issues affecting reused enemies.
Arc Lightning Rework
Performance and Visuals
Added new Arc Lightning beam and impact effects.
Improved performance.
Multiple flashes from one cast now combine their floating damage numbers.
Talent Balance
Extra Lightning Flash
Additional Mana Cost reduced from 20% to 15%.
Lightning Chain Echo
Maximum ranks reduced from 2 to 1.
Double Chain Chance increased from 15% to 30%.
Unlimited range replaced with +200% Chain Range.
Now increases Mana Cost by 10%.
New Talent: Growing Storm
Grants 40% increased Area.
Increases to Area also apply to Damage.
Electrify
Charged Mana Restoration: 7% to 10%.
Electrified Strike: 3% to 5%.
Empowered Electrify: 3% to 5%.
Quick Electrify Amplifier: 5% to 10%.
Great Electrified Strike: 23% to 28%.
Arc Burst
Arc Burst can now deal Critical and Double Damage.
Added matching floating damage styles for Critical and Double Damage hits.
Arc Burst retains Double Damage while using Hexed Dual Strike.
Base Area reduced from 200 to 180.
Reduced performance spikes when Arc Burst hits large groups.
Added a new visual effect that scales with Arc Burst Area.
Source
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