What changed
0 fixes1 addition0 changes0 removals
added----This Version 1.0.009: -----Major Changes - Steam Trading Cards are now LIVE! - Halloween Assets added to game - New Mission, 'Pumpkin Bombs!' added (at end of mission stack) - Boss HP Meter added to Janitor - Final Exam Mission re-tuned - Janitor Boss Behavior re-tuned - Ranged weapon damage increased - Credits Page updated with KS Backers - Credits Page rewritten to add interactivity - Updated to newer version of Unity Engine (5.6.3p3) - Added new particle effect for zombie removal - Increased resolution of blood particles/texture - New Occlusion Bake - New Navmesh Bake - New Lightmaps Bake - Added DLC Kill Tickleson V1 (Weapon) - Added DLC Kill Tickleson V2 (Weapon) - Added DLC Kill Tickleson V3 (Weapon) - Added DLC Halloween Headwear - Added DLC Buckethead (Hat) - Added DLC Roadblock (Hat) - Added Moto Helmet (Short/Up) - Added Moto Helmet (Short/Down) - Added Moto Helmet (Pony/Up) - Added Moto Helmet (Pony/Down) -----Bug Fixes General - Fix for zombies randomly 'floating' (actually falling) - Fix parenting of sub-emitters (New Unity thing) - Make Boss Meter go away when dead - Force an inventory Manager instance in Equip Screen - Set Local Player skin to have updateWhenOffScreen enabled - Change enemy spawns to be directly under AI Vault instead of after instantiation - Turn off spread on projectiles -----Known Issues: - Guns feel as though they favor left side of reticle instead of center - Missions don’t always synchronize properly for players in coop - There are positions that players can exploit to kill zombies without danger of getting hurt - Camera clipping through walls/ceiling - Mouse pointer pops up in-game (tapping ESC twice is temporary fix) - Mouse wheel does not consistently scroll in the UI - Pets can get stuck, bark too much - Crouched zombies slide toward player w/out using walk anim after spawn - Some DLC does not remain equipped when exiting/re-entering Equip Menu -----Please Give Us Feedback/Bug Reports On: - How do you feel about PvP? Do you want it? - Would you like to play as a Zombie character? -----Network Functionality (Beta): - Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?
Zombie Playground™ changes
added----This Version 1.0.009: -----Major Changes - Steam Trading Cards are now LIVE! - Halloween Assets added to game - New Mission, 'Pumpkin Bombs!' added (at end of mission stack) - Boss HP Meter added to Janitor - Final Exam Mission re-tuned - Janitor Boss Behavior re-tuned - Ranged weapon damage increased - Credits Page updated with KS Backers - Credits Page rewritten to add interactivity - Updated to newer version of Unity Engine (5.6.3p3) - Added new particle effect for zombie removal - Increased resolution of blood particles/texture - New Occlusion Bake - New Navmesh Bake - New Lightmaps Bake - Added DLC Kill Tickleson V1 (Weapon) - Added DLC Kill Tickleson V2 (Weapon) - Added DLC Kill Tickleson V3 (Weapon) - Added DLC Halloween Headwear - Added DLC Buckethead (Hat) - Added DLC Roadblock (Hat) - Added Moto Helmet (Short/Up) - Added Moto Helmet (Short/Down) - Added Moto Helmet (Pony/Up) - Added Moto Helmet (Pony/Down) -----Bug Fixes General - Fix for zombies randomly 'floating' (actually falling) - Fix parenting of sub-emitters (New Unity thing) - Make Boss Meter go away when dead - Force an inventory Manager instance in Equip Screen - Set Local Player skin to have updateWhenOffScreen enabled - Change enemy spawns to be directly under AI Vault instead of after instantiation - Turn off spread on projectiles -----Known Issues: - Guns feel as though they favor left side of reticle instead of center - Missions don’t always synchronize properly for players in coop - There are positions that players can exploit to kill zombies without danger of getting hurt - Camera clipping through walls/ceiling - Mouse pointer pops up in-game (tapping ESC twice is temporary fix) - Mouse wheel does not consistently scroll in the UI - Pets can get stuck, bark too much - Crouched zombies slide toward player w/out using walk anim after spawn - Some DLC does not remain equipped when exiting/re-entering Equip Menu -----Please Give Us Feedback/Bug Reports On: - How do you feel about PvP? Do you want it? - Would you like to play as a Zombie character? -----Network Functionality (Beta): - Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?
-----This Version 1.0.009: -----Major Changes - Steam Trading Cards are now LIVE! - Halloween Assets added to game - New Mission, 'Pumpkin Bombs!' added (at end of mission stack) - Boss HP Meter added to Janitor - Final Exam Mission re-tuned - Janitor Boss Behavior re-tuned - Ranged weapon damage increased - Credits Page updated with KS Backers - Credits Page rewritten to add interactivity - Updated to newer version of Unity Engine (5.6.3p3) - Added new particle effect for zombie removal - Increased resolution of blood particles/texture - New Occlusion Bake - New Navmesh Bake - New Lightmaps Bake - Added DLC Kill Tickleson V1 (Weapon) - Added DLC Kill Tickleson V2 (Weapon) - Added DLC Kill Tickleson V3 (Weapon) - Added DLC Halloween Headwear - Added DLC Buckethead (Hat) - Added DLC Roadblock (Hat) - Added Moto Helmet (Short/Up) - Added Moto Helmet (Short/Down) - Added Moto Helmet (Pony/Up) - Added Moto Helmet (Pony/Down) -----Bug Fixes General - Fix for zombies randomly 'floating' (actually falling) - Fix parenting of sub-emitters (New Unity thing) - Make Boss Meter go away when dead - Force an inventory Manager instance in Equip Screen - Set Local Player skin to have updateWhenOffScreen enabled - Change enemy spawns to be directly under AI Vault instead of after instantiation - Turn off spread on projectiles -----Known Issues: - Guns feel as though they favor left side of reticle instead of center - Missions don’t always synchronize properly for players in coop - There are positions that players can exploit to kill zombies without danger of getting hurt - Camera clipping through walls/ceiling - Mouse pointer pops up in-game (tapping ESC twice is temporary fix) - Mouse wheel does not consistently scroll in the UI - Pets can get stuck, bark too much - Crouched zombies slide toward player w/out using walk anim after spawn - Some DLC does not remain equipped when exiting/re-entering Equip Menu -----Please Give Us Feedback/Bug Reports On: - How do you feel about PvP? Do you want it? - Would you like to play as a Zombie character? -----Network Functionality (Beta): - Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?