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Steam News17 July 20178y ago

ZPG Update - Changelog v1.0.008 - 2017/07/16

-----This Version 1.0.008: -----Major Changes - Added DLC pet ‘Midnight with Lantern’ - Added more water fountains to Gym and hallways leading to Gym - Fixed default resolution from using Low Quality video settings on f

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Full Zombie Playground™ update

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What changed

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  • Gameplay
changed----This Version 1.0.008: -----Major Changes - Added DLC pet ‘Midnight with Lantern’ - Added more water fountains to Gym and hallways leading to Gym - Fixed default resolution from using Low Quality video settings on first boot - Video Resolution Settings fixed, get game window res rather than desktop res - Save screen res, full screen and quality settings in playerprefs + restore on boot - Added Replay mission button to results screen, it does not show in an online game - Full Screen/Windowed mode checkbox now force saves - Quality Settings renamed to be easier to understand Previous Version(s): -----Major Changes - Added: New expanded level area - Gym - Added: New expanded level area - Upstairs - Added: 10 new missions with some story elements - Added: New mission elements/objectives/spawns/triggers/dynamics - Added: in-game NPCs - Added: Janitor encounter in Gym - Added: Alienware Arena Capes/Backpacks - Added: Halloween Unlockables and props - Added: Holiday DLC and props - Added: Kickstarter Rewards - Added: More in-game items/unlockables and props - Added: More music and music transition areas in-game - Added: More audio fx in-game (static and non-static) - Added: More visual fx in-game - Added: Tutorial Mission - Added: Missions now have playCount - Added: Set dressed Music/Computer areas & updated older areas - Added: Reddit zombie pictures to Gym hallways (thanks guys!) - Added: Original Soundtrack DLC - Added: DX11 compatibility - Added: New (and more) particles, weapon effects, and general special effects - Added: Openable/Destructible lockers, barrels, furniture, doors, props - Added: Audio to movable objects/destructibles - Added: Water fountains that heal when destroyed - Removed: all previous missions -----Bug Fixes General - Set the Main Music to play when back in any Menu screen. - Fixes for inventory and options screen being wrong sizes at different aspect ratios - Fix up relative sizes of Options and Equipment screens - Fix Results Screen - Fix for projectiles going backwards sometimes - Fixed a couple of Janitor transitions. - Fix for Cursor lock when starting game - Some changes to cursor show/hide - Stop music restarting if switching to the same track - Rebuilt how the inventory screens get built - Force Entries (inventory) to be populated if it is empty - Attempt to fix Keyboard/Joypad navigation of Main Menu - A workable fix for 21:9 screens and the accessories screen - Fix spacing of options buttons - Stop XP Cost appearing for items with none - Added an extra null check on the cone attack - Propagate hitCollider in all the places for all remaining weapons/projectiles - Fix lockup in finishers - Fixes for trying to hit enemy weapons with finishing moves - Fixed many duplicate submeshes when combining meshes +use new LightProbe API usage - Fix Selected Text on equipment buttons - Fixed broken Credits screen - Complete rework of Navigation mesh - Fixed gap in collision on gym upper floor wall - Many animation adjustments/fixes - Default mouse sensitivity lowered - Default camera positioning for stances adjusted - Put Enemy spawns back under the vault, looks like it was causing an issue. - Quality Settings update (adding some platforms) - Added Submit and Cancel the key and gamepad maps, Made most list boxes auto scroll better - Music no longer cuts out when loading and no more audio listener warnings - Equipment screen now works with keyb/controller - Set Vsync on in menus and off in game - Slightly wider Equip Screen character view - Auto hide scroll bar on Equip Panels - Fixed UI scaling for main menu in Ultra Wide setups - Fixed bug with level reloading if pressing button before a level was loaded (some users got trapped in the equipment screen) - Fixed a bug that was braking the player controls after destroying barrels - Fixed a bug that was avoiding zombie respawns until the game was restarted -----Bug Fixes Networking (Beta) - Fix null ref when hitting NPC kids - Make Clients not have an Accept button on Results - Fix NPC not disappearing when activated in network play FFS - Fixed stacking abilities on Zombies and Kids in online - Fixed overlapping scrollview in Online missions - Increase Steam not connected timeout to 1.0s / Make Steam try to startup 3 times - Fixed a bug that was causing remote players not dying properly - Add scrollbar to Create Room ----Optimization - Complete codebase & art asset revisit/optimization - Complete level (mesh) modularity rebuild/update/optimization/occlude - Complete asset (mesh) optimization - Any remaining mesh collision removed and replaced with box or sphere - Complete audio overhaul/organization/optimization, now 3 to 4 times more efficient - Remove Meshes, Materials etc. from Sound Triggers - Adding Rigid Bodies to Pickups - Made Pickups Faster - Adding Kinematic Rigidbodies to rigs to speed them up - Set all the Particles to not be Static - Physics Update no longer top 2 in stack. - Set Music tracks to be streaming. Saves loading 309MB of music into memory all the time - Optimise some set transform parents as it can now be done when instantiating a Game Object - Instantiate optimisations / Remove unneeded fixed function call - 200+ textures moved to use Atlasing for fewer draw calls - All textures and materials optimized - All decals optimized - many new decals added - All particles and fx optimized - Add Material Switch to shaders - Realtime point lights can now be occluded by a distance - Texture and overall graphic fidelity improved - Lots of online coop bugs squashed, but there’s still more, online should be considered ‘Beta’ - Removed all baked light nodes on build -----Known Issues: - Missions don’t always synchronize properly for players in coop - There are positions that players can exploit to kill zombies without danger of getting hurt - There are some AI issues with the boss - Zombies pop onscreen from nowhere (type of occluder issue) - Camera clipping through walls/ceiling - Mouse pointer pops up in-game (tapping ESC twice is temporary fix) - Mouse wheel does not consistently scroll in the UI - Pets can get stuck, bark too much -----Please Give Us Feedback/Bug Reports On: - How do you feel about PvP? Do you want it? - Would you like to play as a Zombie character? -----Network Functionality (Beta): - Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?

Zombie Playground™ changes

changed----This Version 1.0.008: -----Major Changes - Added DLC pet ‘Midnight with Lantern’ - Added more water fountains to Gym and hallways leading to Gym - Fixed default resolution from using Low Quality video settings on first boot - Video Resolution Settings fixed, get game window res rather than desktop res - Save screen res, full screen and quality settings in playerprefs + restore on boot - Added Replay mission button to results screen, it does not show in an online game - Full Screen/Windowed mode checkbox now force saves - Quality Settings renamed to be easier to understand Previous Version(s): -----Major Changes - Added: New expanded level area - Gym - Added: New expanded level area - Upstairs - Added: 10 new missions with some story elements - Added: New mission elements/objectives/spawns/triggers/dynamics - Added: in-game NPCs - Added: Janitor encounter in Gym - Added: Alienware Arena Capes/Backpacks - Added: Halloween Unlockables and props - Added: Holiday DLC and props - Added: Kickstarter Rewards - Added: More in-game items/unlockables and props - Added: More music and music transition areas in-game - Added: More audio fx in-game (static and non-static) - Added: More visual fx in-game - Added: Tutorial Mission - Added: Missions now have playCount - Added: Set dressed Music/Computer areas & updated older areas - Added: Reddit zombie pictures to Gym hallways (thanks guys!) - Added: Original Soundtrack DLC - Added: DX11 compatibility - Added: New (and more) particles, weapon effects, and general special effects - Added: Openable/Destructible lockers, barrels, furniture, doors, props - Added: Audio to movable objects/destructibles - Added: Water fountains that heal when destroyed - Removed: all previous missions -----Bug Fixes General - Set the Main Music to play when back in any Menu screen. - Fixes for inventory and options screen being wrong sizes at different aspect ratios - Fix up relative sizes of Options and Equipment screens - Fix Results Screen - Fix for projectiles going backwards sometimes - Fixed a couple of Janitor transitions. - Fix for Cursor lock when starting game - Some changes to cursor show/hide - Stop music restarting if switching to the same track - Rebuilt how the inventory screens get built - Force Entries (inventory) to be populated if it is empty - Attempt to fix Keyboard/Joypad navigation of Main Menu - A workable fix for 21:9 screens and the accessories screen - Fix spacing of options buttons - Stop XP Cost appearing for items with none - Added an extra null check on the cone attack - Propagate hitCollider in all the places for all remaining weapons/projectiles - Fix lockup in finishers - Fixes for trying to hit enemy weapons with finishing moves - Fixed many duplicate submeshes when combining meshes +use new LightProbe API usage - Fix Selected Text on equipment buttons - Fixed broken Credits screen - Complete rework of Navigation mesh - Fixed gap in collision on gym upper floor wall - Many animation adjustments/fixes - Default mouse sensitivity lowered - Default camera positioning for stances adjusted - Put Enemy spawns back under the vault, looks like it was causing an issue. - Quality Settings update (adding some platforms) - Added Submit and Cancel the key and gamepad maps, Made most list boxes auto scroll better - Music no longer cuts out when loading and no more audio listener warnings - Equipment screen now works with keyb/controller - Set Vsync on in menus and off in game - Slightly wider Equip Screen character view - Auto hide scroll bar on Equip Panels - Fixed UI scaling for main menu in Ultra Wide setups - Fixed bug with level reloading if pressing button before a level was loaded (some users got trapped in the equipment screen) - Fixed a bug that was braking the player controls after destroying barrels - Fixed a bug that was avoiding zombie respawns until the game was restarted -----Bug Fixes Networking (Beta) - Fix null ref when hitting NPC kids - Make Clients not have an Accept button on Results - Fix NPC not disappearing when activated in network play FFS - Fixed stacking abilities on Zombies and Kids in online - Fixed overlapping scrollview in Online missions - Increase Steam not connected timeout to 1.0s / Make Steam try to startup 3 times - Fixed a bug that was causing remote players not dying properly - Add scrollbar to Create Room ----Optimization - Complete codebase & art asset revisit/optimization - Complete level (mesh) modularity rebuild/update/optimization/occlude - Complete asset (mesh) optimization - Any remaining mesh collision removed and replaced with box or sphere - Complete audio overhaul/organization/optimization, now 3 to 4 times more efficient - Remove Meshes, Materials etc. from Sound Triggers - Adding Rigid Bodies to Pickups - Made Pickups Faster - Adding Kinematic Rigidbodies to rigs to speed them up - Set all the Particles to not be Static - Physics Update no longer top 2 in stack. - Set Music tracks to be streaming. Saves loading 309MB of music into memory all the time - Optimise some set transform parents as it can now be done when instantiating a Game Object - Instantiate optimisations / Remove unneeded fixed function call - 200+ textures moved to use Atlasing for fewer draw calls - All textures and materials optimized - All decals optimized - many new decals added - All particles and fx optimized - Add Material Switch to shaders - Realtime point lights can now be occluded by a distance - Texture and overall graphic fidelity improved - Lots of online coop bugs squashed, but there’s still more, online should be considered ‘Beta’ - Removed all baked light nodes on build -----Known Issues: - Missions don’t always synchronize properly for players in coop - There are positions that players can exploit to kill zombies without danger of getting hurt - There are some AI issues with the boss - Zombies pop onscreen from nowhere (type of occluder issue) - Camera clipping through walls/ceiling - Mouse pointer pops up in-game (tapping ESC twice is temporary fix) - Mouse wheel does not consistently scroll in the UI - Pets can get stuck, bark too much -----Please Give Us Feedback/Bug Reports On: - How do you feel about PvP? Do you want it? - Would you like to play as a Zombie character? -----Network Functionality (Beta): - Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?

-----This Version 1.0.008: -----Major Changes - Added DLC pet ‘Midnight with Lantern’ - Added more water fountains to Gym and hallways leading to Gym - Fixed default resolution from using Low Quality video settings on first boot - Video Resolution Settings fixed, get game window res rather than desktop res - Save screen res, full screen and quality settings in playerprefs + restore on boot - Added Replay mission button to results screen, it does not show in an online game - Full Screen/Windowed mode checkbox now force saves - Quality Settings renamed to be easier to understand Previous Version(s): -----Major Changes - Added: New expanded level area - Gym - Added: New expanded level area - Upstairs - Added: 10 new missions with some story elements - Added: New mission elements/objectives/spawns/triggers/dynamics - Added: in-game NPCs - Added: Janitor encounter in Gym - Added: Alienware Arena Capes/Backpacks - Added: Halloween Unlockables and props - Added: Holiday DLC and props - Added: Kickstarter Rewards - Added: More in-game items/unlockables and props - Added: More music and music transition areas in-game - Added: More audio fx in-game (static and non-static) - Added: More visual fx in-game - Added: Tutorial Mission - Added: Missions now have playCount - Added: Set dressed Music/Computer areas & updated older areas - Added: Reddit zombie pictures to Gym hallways (thanks guys!) - Added: Original Soundtrack DLC - Added: DX11 compatibility - Added: New (and more) particles, weapon effects, and general special effects - Added: Openable/Destructible lockers, barrels, furniture, doors, props - Added: Audio to movable objects/destructibles - Added: Water fountains that heal when destroyed - Removed: all previous missions -----Bug Fixes General - Set the Main Music to play when back in any Menu screen. - Fixes for inventory and options screen being wrong sizes at different aspect ratios - Fix up relative sizes of Options and Equipment screens - Fix Results Screen - Fix for projectiles going backwards sometimes - Fixed a couple of Janitor transitions. - Fix for Cursor lock when starting game - Some changes to cursor show/hide - Stop music restarting if switching to the same track - Rebuilt how the inventory screens get built - Force Entries (inventory) to be populated if it is empty - Attempt to fix Keyboard/Joypad navigation of Main Menu - A workable fix for 21:9 screens and the accessories screen - Fix spacing of options buttons - Stop XP Cost appearing for items with none - Added an extra null check on the cone attack - Propagate hitCollider in all the places for all remaining weapons/projectiles - Fix lockup in finishers - Fixes for trying to hit enemy weapons with finishing moves - Fixed many duplicate submeshes when combining meshes +use new LightProbe API usage - Fix Selected Text on equipment buttons - Fixed broken Credits screen - Complete rework of Navigation mesh - Fixed gap in collision on gym upper floor wall - Many animation adjustments/fixes - Default mouse sensitivity lowered - Default camera positioning for stances adjusted - Put Enemy spawns back under the vault, looks like it was causing an issue. - Quality Settings update (adding some platforms) - Added Submit and Cancel the key and gamepad maps, Made most list boxes auto scroll better - Music no longer cuts out when loading and no more audio listener warnings - Equipment screen now works with keyb/controller - Set Vsync on in menus and off in game - Slightly wider Equip Screen character view - Auto hide scroll bar on Equip Panels - Fixed UI scaling for main menu in Ultra Wide setups - Fixed bug with level reloading if pressing button before a level was loaded (some users got trapped in the equipment screen) - Fixed a bug that was braking the player controls after destroying barrels - Fixed a bug that was avoiding zombie respawns until the game was restarted -----Bug Fixes Networking (Beta) - Fix null ref when hitting NPC kids - Make Clients not have an Accept button on Results - Fix NPC not disappearing when activated in network play FFS - Fixed stacking abilities on Zombies and Kids in online - Fixed overlapping scrollview in Online missions - Increase Steam not connected timeout to 1.0s / Make Steam try to startup 3 times - Fixed a bug that was causing remote players not dying properly - Add scrollbar to Create Room ----Optimization - Complete codebase & art asset revisit/optimization - Complete level (mesh) modularity rebuild/update/optimization/occlude - Complete asset (mesh) optimization - Any remaining mesh collision removed and replaced with box or sphere - Complete audio overhaul/organization/optimization, now 3 to 4 times more efficient - Remove Meshes, Materials etc. from Sound Triggers - Adding Rigid Bodies to Pickups - Made Pickups Faster - Adding Kinematic Rigidbodies to rigs to speed them up - Set all the Particles to not be Static - Physics Update no longer top 2 in stack. - Set Music tracks to be streaming. Saves loading 309MB of music into memory all the time - Optimise some set transform parents as it can now be done when instantiating a Game Object - Instantiate optimisations / Remove unneeded fixed function call - 200+ textures moved to use Atlasing for fewer draw calls - All textures and materials optimized - All decals optimized - many new decals added - All particles and fx optimized - Add Material Switch to shaders - Realtime point lights can now be occluded by a distance - Texture and overall graphic fidelity improved - Lots of online coop bugs squashed, but there’s still more, online should be considered ‘Beta’ - Removed all baked light nodes on build -----Known Issues: - Missions don’t always synchronize properly for players in coop - There are positions that players can exploit to kill zombies without danger of getting hurt - There are some AI issues with the boss - Zombies pop onscreen from nowhere (type of occluder issue) - Camera clipping through walls/ceiling - Mouse pointer pops up in-game (tapping ESC twice is temporary fix) - Mouse wheel does not consistently scroll in the UI - Pets can get stuck, bark too much -----Please Give Us Feedback/Bug Reports On: - How do you feel about PvP? Do you want it? - Would you like to play as a Zombie character? -----Network Functionality (Beta): - Is it working? What problems are you having? How are you encountering them? Brief Explanation of Issue Where You Encountered It How It Happened / Conditions (how many players/zombies/equipped weapon/location/were you using a skill?/etc.) Can you make it happen again?

Source

Steam News / 17 July 2017

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