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Steam News9 March 20251y ago

Development VLOG February

In February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster.

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Full Zombie Hunter, Inc. update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedIn February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models.
addedFinally the Katchur brothers created a bunch of awesome new models. Next month we are moving on to working on our new level - The Sewers, so stay tuned!

Zombie Hunter, Inc. changes

changedIn February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models.
addedFinally the Katchur brothers created a bunch of awesome new models. Next month we are moving on to working on our new level - The Sewers, so stay tuned!

In February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models.

Finally the Katchur brothers created a bunch of awesome new models. Next month we are moving on to working on our new level - The Sewers, so stay tuned!

Source

Steam News / 9 March 2025

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