In February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster.
Full notes
Full Zombie Hunter, Inc. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
changedIn February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models.
addedFinally the Katchur brothers created a bunch of awesome new models.
addedNext month we are moving on to working on our new level - The Sewers, so stay tuned!
Zombie Hunter, Inc. changes
changedIn February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models.
addedFinally the Katchur brothers created a bunch of awesome new models.
addedNext month we are moving on to working on our new level - The Sewers, so stay tuned!
In February our main focus was on improving our last build. Andrii and Egor finished moving our cutscenes to Timeline, now we will be able to create them faster. Andrii also worked on optimizing and fixing our inventory system, while Egor created idle animations for zombies, improved Rooftops level and created missing wind animation for a few models.
Finally the Katchur brothers created a bunch of awesome new models.
Next month we are moving on to working on our new level - The Sewers, so stay tuned!