Full notes
Full Zombie Hamsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, little lab escape artists! Another update has crawled out of the ventilation system. This time we fixed more damage issues, improved zombie scientists, added clearer markers, and made the lab even more dangerous. Especially the disinfection room. Good luck in there. Today’s patch notes Fixed and improved: * Fixed fan damage. * Added a damage reaction animation for the hamster. * Keycards now always have an active marker. * Added markers for the security room and the warehouse ventilation area. * The robo-arm in the Acid Laboratory now grabs and carries the hamster automatically. * Reduced the Unreal Engine perch effect to a minimum. * Zombie scientists now attack all enemies. * Improved zombie scientist attack animations. * Improved the disinfection room. It is now harder to survive. * Added extra stealth zones in the warehouse. * Fixed item drops. * Improved the hamster’s basic attacks, both visually and in terms of damage. * Animals can no longer be damaged before leaving their cages. * Mugs are breakable again. * Added new sound effects. We’re continuing to polish the game, fix issues, and make every escape attempt a little more ridiculous.
What changed
- Security
Zombie Hamsters changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
