Update log
Full Zombie Gunship Survival update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
Attention, Airmen!
The dead keep piling into every lane, choking the field and pushing harder every second. When the swarm starts stacking up like that, there is only one thing to call in: the M115 GRD "Gravedigger".
This T8 Apex Prototype Heavy Cannon is built to control the horde before it controls your run.
Gravedigger uses an overheating system, and every shot freezes enemies for 0.6s, giving you breathing room the moment pressure starts building. Even after it overheats, you are not stuck waiting for a full reset. It can fire again once it cools to 50%, instead of making you wait all the way back to 0%.
Its kill-based buffs are where it gets brutal.
Kill 5 zombies with one shot, and the reticle turns light blue. Your next shot gets +50% damage and zero heat generation.
Kill 15 zombies with one shot, and the reticle turns blue. Your next shot gets +110% damage, zero heat generation, and +50% radius.
Kill 25 zombies with one shot, and the reticle turns dark blue. Your next shot gets +180% damage, zero heat generation, +50% radius, and spawns a proximity mine that pulls all zombies for 1 second in a radius of 4 when triggered.
Refined power:
At MK3, Gravedigger gains +16 RPM.
At MK6, 40% fewer kills needed to trigger its buffs.
If the horde wants to keep bunching up, let them.
Get in game and put the Gravedigger to work.
Source
